Quote Originally Posted by PArcher View Post
I don't really know why Overpower is getting a boost. I have no issues grabbing hate with it right now, especially the Unchained + Berserk combo (one alone is good too on smaller pulls). The only thing I can think of as to why it is being buffed is because its TP cost is really high; if you OP spam to grab a group's hate you're likely to run out of TP before the group is dead, especially if you were a little TP deficient before the pull (at the same time, using Unchained + Berserk before the OP spam will generate so much hate that you can just tab out til things are dead, especially if you're really geared)

Based on playing with some PAL (mine's not leveled yet) I don't see Flash needing a buff either. PAL have Riot Blade to regen mana, so its not as big of an issue to Flash during your RoH combos if you have to, even moreso since it doesn't break combos like OP does.
I don't know if PLD really have much of an advantage in this regard. Overpower seems to be much stronger for enmity generation than flash is, even moreso when you stack it with maim, berserk, internal release and/or unchained (fight or flight doesn't seem to do much as far as flash is concerned). The one supposed advantage of flash is that you can restore your mana to keep flashing by switching to a fast->riot->flash combo. However, this takes 2 GCD to build up the mana. In that time, the WAR has almost generated enough TP to perform another overpower, which should not only provide more enmity overall, but more damage too. The WAR also has the option to flash while waiting on TP provided he has some mana left.

Even now, this seems to favor the WAR greatly. I'm actually surprised that a lesser version of overpower isn't available as cross class ability for the PLD to use with fight or flight to better balance this out. It seems like it's going to be very slanted in the WARs favor after 2.1 when overpower and defiance both generate more enmity.