Quote Originally Posted by Giantbane View Post
The one supposed advantage of flash is that you can restore your mana to keep flashing by switching to a fast->riot->flash combo. However, this takes 2 GCD to build up the mana. In that time, the WAR has almost generated enough TP to perform another overpower, which should not only provide more enmity overall, but more damage too.
The only way I can think of that a WAR will build up TP to get another OP off in that time is if he does nothing else...OP is 130 TP, and you regen I think 70 or 80 every three seconds or so (not sure on exact numbers, sorry, but I know its not enough to regen enough for OP every tick). So in order to do that, you have to not use any abilites that use TP while waiting for it to regen...which makes the PAL's regen better, since they are still doing something productive as they regen (yes, Flash for WAR too, and your Wrath abilities, but if your MP is out or you're not Infuriated...)