That's why in later posts we added in a cap to it's benefit, ill edit my first post.While it may not be breaking for endgame raids, your proposed additonal 5% defense and 2 second length per mob would be almost too powerful for 4 man content. As an expample warrior in WP could pull to the first bug "ambush", hit SC and approach a 100% damage reduction for nearly 30 seconds (sorry can't remember exactly how many bugs spawn there). The effect would still be going as the next next two groups could be easily pulled within that time frame. I'm not saying your idea is bad, but the added conditional would be too good for the small man stuff.
Last edited by Phreak; 11-27-2013 at 05:17 AM. Reason: spelling
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.