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  1. #9
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alcyon_Densetsu View Post
    (Snip)
    But that would require a lot of balancing to keep up each difficulty, and that would draw resources from other things being updated in patches (unrelated to raiding). As I said, they don't have infinite time or an unlimited budget, and they're switching between CT and BC in each big patch for a reason, instead of updating both at once. WoW, and others, can do it because they focus just on that, but I don't think that that's viable here.

    In a perfect world we agree that that would be the best way to do it, and I'm sure that SE would like to do it too. But they simply can't without having some trade-offs. That's what I was trying to explain. Maybe they'll do it over time (see primals and hard dungeons as an example), though, but not now.
    (0)
    Last edited by Yshnal; 11-24-2013 at 12:05 PM.