1. Yup, I quoted you, but you weren't the only one asking for things and that was directed at everyone as a mere reflexion, not an insult. Moreover, if I wanted to call you something I would have done that directly (not that I would do it). Anyway, no problem.
2. If they would keep the same difficulty that Coil has mechanics-wise, adding more people would do it inherently harder for reasons that you (and almost any raider) know. But if they toned the difficulty down, then yeah. But you're missing the point of CT: it's meant as a stepping stone for those players that can't complete Coil, and to help those players that haven't cleared it yet too. It has always been that way, and it should be looked at from that perspective: there's a gap content and gear wise were CT was going to be at release. Unfortunately it has been released late, but that gap still exists and must be filled properly. Maybe that's not optimal for those of us doing Coil already, but you should look at it from a "new" player's point of view (by new I mean those not at Coil at the moment and those yet to come to ARR).
3. What I was asking you was how many months passed between each big update (as you were talking about raid updates), and if those updates included the same kind of content that 2.1 is bringing or if they just had content for a single playstyle, that being hardcore raiding. What I mean is that, if you look at the overall values of those patches, they're almost equal. However, from my point of view, ARR is doing it better by giving content for each and everyone of us, and not for a single segment of its playerbase. We all pay the same montly sub.
4. I never said otherwise. And you all don't know why there's no 24-man premade for CT, to start with. Knowing Yoshi and what he said in the past, it could be that he wants to make CT as the entry raid for those players new to MMOs, or for those willing to give raiding an opportunity. By making hardcore raiders (experienced players) to play or help those other players, it would be potentially bringing more players to keep raiding or improve as to tackle harder raids (be it Coil or future ones). Moreover, we don't know how will CT progress after each update, so who knows what their plans are for that raid as a whole. If "forcing" this is not right for some, just think of it from the other side: is it right to force everyone that wants to do Coil to do it without the ability to DF it (disclaimer: I don't mean that it should be on the DF, as it's fine as it's now)? They simply can not win, whatever they do, and I guess that they're just trying to make some salomonic decisions.
On the other hand, it could be something as simple as them having to change the way the DF is coded, it being not trivial for whatever reasons, and them not willing to hold CT longer that it has been already. They simply release CT in a completely playable state and fix the other issue at a later time.