Results -9 to 0 of 437

Threaded View

  1. #11
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yshnal View Post
    1. Way to blow things out of proportion. Thanks for assuming that I was calling you a selfish one, or that that rethorical sentence was directed at you and only at you specifically. But anyway, sorry I guess, even if I stand with what I said about unrealistic expectations (keep reading below).

    2. Also, regarding what you were suggesting, how is content harder than Coil (because let's face it, with the same base difficulty and 16 more players to coordinate it would be way harder to complete) something for everyone?


    3. After how many months? And with what other content? Because, as far as I know, they usually just release those raids and some balance changes, but nothing else. If you want new systems, quests, etc. you have to wait (and pay) for an expansion.

    4. To reiterate it, Crystal Tower was said to be content aimed at the more casual playerbase, and balanced around the Duty Finder (not to mention that it doesn't have any limits on it, unlike Coil). I don't know why some people look so surprised about it now, when this isn't news.

    And regarding the 8-man limit to go into the DF, I'm sure that it will be changed when they can (or at least I remember them saying so in the Live Letter), but that will just make CT even easier though. So maybe that will be introduced along a hard mode version of it, and everyone will be happy then. Meanwhile just try to tackle that content as a new challenge. Helping/coordinating the other two full parties made of people that you don't know might prove as a good exercise, and maybe you all could end having fun with those random strangers.

    Patience is a virtue, or so they say.
    (Please bear with me as I added numbers in your quote just to address points specifically without multi-quoting)
    1. Well, you did quote me and replied directly to my arguments so forgive me if I assumed that your post was directed at me, but it just seemed logical. If it wasn't, then this is a misunderstanding between us and I hope we can move past that. No hard feelings!

    2. More people doesn't necessarily mean that it's harder overall. If you know WoW for instance, compare 25-men Raid Finder with 10-men heroic of the same raid… see what I mean? ^^; Also, while it's true that coordination is harder with more people, it can totally be alleviated with lower enemy damage, more forgiving mechanics, less complicated patterns to remember, etc. Also, CT is supposed to be played as 3 groups of 8, not 1 group of 24 (implying, from what I understand, that you won't ever play with more than 7 other people at a time; excepted perhaps for the last boss, and that might be separate teams as in FF VI). I really think, given that CT is in the DF, from all the experience I have in MMO's, and from what Yoshi said, that CT will be easier / more accessible than Coil.

    3. At release or a few months after (1st or second patch). I'm really talking about a single raid, available on day 1, with 6-13 bosses, at least 2 difficulty levels (and sometimes more, but that's rather in the case of an expansion, you're right about that). That's a fair kind of standard for good endgame MMO's—and we wouldn't want ARR to be anything than a good MMO, right?

    4. So you agree with me on point 2 on difficulty CT is casual, and it's good that it is. No argument against that. However "balanced around DF" doesn't imply that you can't pre-make the group. Actually all content available on DF right now is pre-makeable. So it was a fair assumption. And a standard in MMO (you'd think the least is a pre-made, whereas a DF isn't always available). There's no way to spin this otherwise.

    As for "new challenge", I made quite a wall of text about that already (above, post #339, the part below the second quote). Short story: yeah it's true, but you can't force that on players because it just doesn't fly in practice most of the time, it's frustrating for many and understandably so, sociologically (please read the post if you wish to answer that point because this 'short story' really doesn't cover my thoughts entirely). Please note that I personally understand and actually share your vision, but I know that this subjective opinion of ours is objectively marginal among players, and it's quite provable or rather understandable 'scientifically' (sociology, psychology).
    (0)
    Last edited by Alcyon_Densetsu; 11-24-2013 at 10:23 AM.
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”