


how are these things different from a duty finder alliance compared to a pre-made one?
i'm only talking about this feature:
building an alliance on myself and not with duty finder.
they can limit the alliance feature to this dungeon.

I fail to see what's different from my reply.
For example:
Let's say you form an alliance of 24 people. Before entering the CT, your white mage casts protect.
Who gets the buff?



only one party.
it's all the same like outside the dungeon until you enter it.
different alliance mechanics only inside CT.
just building it outside.

But see, A full party is 2 Light parties. If the WHM of light party 1 casts protect, it hit's all 8 members. So why would it not hit all 24 members of an alliance? And if it's all the same like outside, how are you properly connected so that it recognizes you as an alliance?
These are the things that would need to be worked out. And it wouldn't be just in the 'alliance zone', it would need to exist outside of this.
Again, I can think of at least one way to do it. But I dunno what the repercussions would be of doing it that way.
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