I'm sorry, but where have I been white knighting the game? Hm, weird, I don't see it anywhere. I just look at the NA/EU Forums (especially General Discussion) when I need a good laugh, like right now.
Matter of perspective.
I see it as a way to simulate adventuring parties that normally wouldn't fight alongside each other coming together for a common goal. Very different feel from "just grab 16 more people from your FC." Plenty of MMOs have already done that style. SE is trying something a little different. Your static 8 man working with two other (potentially static) 8 mans that you haven't met before could be an interesting/unique experience. Will there be derp? Yeah, but you choose whether you focus on the bad experiences or the good experiences.
Try to think of why they may've made the decision they did (try to think of something beyond 'catering to casuals') and the concept they might've been going for, rather than blindly rage about how it doesn't fit what you expected it to be.
A ton of people are going to way outgear CT anyway (they said AK geared, so Darklight is overgeared once again... just not as much), so it's still gonna get rolled. Sounded like there wasn't a weekly lockout like Coil has either (may've been mistaken), so no -need- to sit in a static group not playing with anyone else in the FC.
Last edited by Vortok; 11-23-2013 at 03:22 AM.



Long as Crystal tower isn't locked out weekly It wont be so bad. But the thing that sucks is those of us who have FC/LS with 100+ ppl (can be smaller) have been planning to do Crystal Tower as a group of 24, not with 8 ppl out of 24 only.


Pacing mechanism. If they allowed 24 people on phase 5 to face roll crystal tower in one day you would all be back here complaining on the forums that you don't have anything to do.
You can't have it all. You can't have meticulously crafted content in your MMORPG without pacing mechanisms to keep those with no jobs in real life from devouring in in 2 days.
MMORPG players will always devour content faster than developers can release it, which forces pacing mechanisms like this.
I would have to ask, how will a kick work out when the DF requires a premade of 8 to queue. Would the entire group get kicked? Would they have to know someone and invite or will it be restricted as primals are now?Heh.
AFK= Vote kick (Confirmed in letter coming in 2.1)
Trolling/Griefing/Douchebag = Welp, that guy is on the same server as 7 other people in his group. Guess who just got blacklisted by potentially 7 different FCs if the Premade containing such a stupid player was a shoutcraft group.
The option to report those players exists, as they're on your own server.
Try again?
Seriously SE...one step forward, two steps back.
I don't know that, because I don't make video games, and neither do you. Stop armchair developing.
For those who use random DF players are bad as ecuse, get real please. We all know that somewhere in our FC, there are always these FC members who crying about how bad DF and PuG is, but when you help them to Titan HM, they are always the one dies to plume and landslide. The excuse you always hearing will be "lag!!!!!" Right, blames everythng but yourself.
We all know not every players are relaible within FC, there are always few core players carrying entire raid group. I dont like the idea of CT in DF, but I wont use PuGs are all bad as ecuse in this matter.

100% agreed.Pacing mechanism. If they allowed 24 people on phase 5 to face roll crystal tower in one day you would all be back here complaining on the forums that you don't have anything to do.
You can't have it all. You can't have meticulously crafted content in your MMORPG without pacing mechanisms to keep those with no jobs in real life from devouring in in 2 days.
MMORPG players will always devour content faster than developers can release it, which forces pacing mechanisms like this.
Back in the day, the pacing mechanisms were from the ground up. Took forever to level, lost exp on death, had to group to get much done, quests were long and involved rare spawn mobs with rare drops, gearing up sufficiently was much more brutal, the list goes on. The mmo community said screw off to all of those things with WoW, and now things are different. People don't want any of those old things, because they're too casual unfriendly and considered archaic. Yet at the same time, they want an endless queue of content waiting for them. The mmo playerbase screws itself and is its own worst enemy, and is impossible to please.
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