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  1. #561
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    People really need to get it out of their head that WAR has higher DPS... we don't. PLD gets more Critical Hit and ACC from their Myth gear itemization than a WAR - as well as getting your Parry & Block on. You take less of a damage reduction in Shield Oath* than we do in Defiance - and Swords AA at a significantly faster rate than an Axe. You want more damage? Toss on Sword Oath and some DPS accessories.

    Warrior's have a higher HP pool that's been the case since day one in FFXIV: ARR.

    We're gaining freedom of "mobility" in our Wrath mechanics; Unchained will allow us to go all out on our DMG. Steel Cyclone will help us expend Wrath for AOE threat situations (this is likely an OT tool). Inner Beast is going to be healing for 300-700 HP now but giving us a 20% DR aftermath supposedly for 6s. It takes 8 GCDs to get Wrath V (20s), or an Infuriate (60s CD).

    Inner Beast: 20s for 6s of 20% DR, or using Infuriate for a maximum of 12s 20% DR with a 20s build up for another 6s and another 60s for Infuriate.

    Rampart: 20% DR for 20s every 90s.

    IB -> 20s build up -> 6s 20% DR -> Infuriate -> 6s 20% DR -> 20s build up 6s 20% DR

    Build up: 40s
    CD: 60s (Infuriate)
    Time up: 18s

    Rampart. Instant 20% DR 20s

    Build up: 0s
    CDs: 90s
    Time up: 20s

    I don't think Warrior wins over the long haul - but it does handle bursts of damage better than it did before.
    (2)
    Last edited by Dhex; 11-22-2013 at 07:25 AM.

  2. #562
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by DeeJayImut View Post
    MRD = mitigation
    high dps
    great aoe
    high hp pool
    Do you even WAR? ...or READ? For that matter...
    (3)

  3. #563
    Player
    Machineglow's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Dark Snider
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elendil_Voronda View Post
    I think it has to do with the increase in healing power Wars will receive (version 2.0 full wrath was +15% heal potency, 2.1 will be +20% by Defiance) this +5% difference can make a whm heals overcome a wars threat, so my bet is that they did it to balance this.

    Also see how it was done to overpower only, which you use when you have lots of mobs on you and want to keep them on you while your DPS AOEs them and the WHM is spamming cures on you to keep you alive... WP SR anyone?
    Ummm Steel Cyclone will now generate threat. Check it.
    (0)

  4. #564
    Player
    SorriorDragneel's Avatar
    Join Date
    Aug 2013
    Location
    Griddania
    Posts
    121
    Character
    Sorrior Draconus
    World
    Famfrit
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Maelwys View Post
    You're neglecting the fact that that 20% Healing needs to be applied to a 25% bigger Health pool.

    +20% damage resistance:
    Starts at 5000 HP.
    Receives a 2000 damage hit, takes 1600 damage.
    = 3400 HP (68% of max)
    Receives a 1000 HP heal. Gains 1000 HP.
    = 4400 HP (88% of max)


    +25% HP and +20% healing:
    Starts at 6250 HP.
    Receives a 2000 damage hit, takes 2000 damage.
    4250 HP (68% of max)
    Receives a 1000 HP heal. Gains 1200 HP.
    = 5450 HP (87.2% of max)
    Ummm but the +healing kinda means that a 1000 heal would heal for like 1200 instead....If you're going to compare make sure you remember to factor in ALL values not just 1 or 2....So a 1000 Hp heal on a pally will also do MORE for a warrior....
    (1)

  5. #565
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by SorriorDragneel View Post
    Ummm but the +healing kinda means that a 1000 heal would heal for like 1200 instead....If you're going to compare make sure you remember to factor in ALL values not just 1 or 2....So a 1000 Hp heal on a pally will also do MORE for a warrior....
    Isn't that what he said though?:

    +25% HP and +20% healing:
    Starts at 6250 HP.
    Receives a 2000 damage hit, takes 2000 damage.
    4250 HP (68% of max)
    Receives a 1000 HP heal. Gains 1200 HP.
    = 5450 HP (87.2% of max)
    (6)
    Last edited by glen7187; 11-22-2013 at 08:43 AM.

  6. #566
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    People cry because WAR wasn't on par with PLD
    People cry because WAR gets buffs and fear PLD is useless now, even without testing these changes
    People cry because WARs stun is still on a bigger cooldown than the PLDs even without knowing that 20s might be enough to block the dangerous bloss skills.
    People cry because WAR can't still root Adds in place even if they have f***ing scorpion move now
    People should wait, test things out and not jump into conclusions
    People would cry less that way
    (2)

  7. #567
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by glen7187 View Post
    Isn't that what he said though?
    Yup

    /10char
    (1)

  8. #568
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Devils View Post
    A DL equipped tank on PLD almost means instant win on Titan assuming the group is competent. A DL equipped WAR is laughable, it might can happen but it is luck of the draw. AF2 WAR is still more iffy than a DL PLD. And I think you are right, a Hoplite PLD is probably as much if not more efficient that AF2 WAR in the current setup on anything above Garuda. You can make a WAR tank work but the idea of HAVING to be over geared for the instance is just ridiculous IMO.

    These changes were needed just to make WAR a usable tank instead of a 2nd thought off tank. Cause even in a best case scenario the PLD was a better off tank than a WAR.
    I tanked Titan for my Relic just fine with half DL, half AK and Titans Axe...idk what you're talking about. You seem to be just really bad at WAR, or your group doesn't know how to "adjust" to a WAR tank.
    Coil is more demanding when it comes to WAR tank...but in one of our FC groups they had a WAR tank all the way to Turn 5 with DL and Relic, before he got any Myth/Allagan pieces, so your point is invalid.

    WAR needed buffs for sure...but IMO they got ahead of themselves and exaggerated the buffs a bit. Take off the mitigation from Inner Beast and buff it back up to 300% healing. That's all it would take to really equal them out. IB is just over the top.
    (0)

  9. #569
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by TirionCrey View Post
    WAR needed buffs for sure...but IMO they got ahead of themselves and exaggerated the buffs a bit. Take off the mitigation from Inner Beast and buff it back up to 300% healing. That's all it would take to really equal them out. IB is just over the top.
    The new buff will essentially be the Healing, except it will scale with endgame damage, without having to stack a ton of STR to make it effective. That allows it to not be completely OP in low level stuff, but still useful for endgame. Something that would have made it more interesting, although RNG, would if using Inner Beast gave you a +60% Parry Buff for like 15 seconds + 300% heals. That way you could stack STR still, which would increase your Parry%

    It would keep a bit more of it's Warriorness with that.
    (0)

  10. #570
    Player
    Devils's Avatar
    Join Date
    Nov 2013
    Posts
    39
    Character
    Devils Advocate
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TirionCrey View Post
    I tanked Titan for my Relic just fine with half DL, half AK and Titans Axe...idk what you're talking about. You seem to be just really bad at WAR, or your group doesn't know how to "adjust" to a WAR tank.
    Coil is more demanding when it comes to WAR tank...but in one of our FC groups they had a WAR tank all the way to Turn 5 with DL and Relic, before he got any Myth/Allagan pieces, so your point is invalid.

    WAR needed buffs for sure...but IMO they got ahead of themselves and exaggerated the buffs a bit. Take off the mitigation from Inner Beast and buff it back up to 300% healing. That's all it would take to really equal them out. IB is just over the top.
    My point of far from invalid. tanking Titan with half DL and half AK one of two things happen 1) you are absolutely full of shit and trying to troll an argument on the internet 2) had way over geared healers to carry you through. Same thing goes for your DL/Relic WAR going to turn 5. I personally think it is number 1. There is nothing "bad" about being topped off (over 7k HP) taking a table flip followed by a crit auto attack and dying. In the same circumstance a DL PLD would have no problem and at least live to get the big heals coming his way. Not likely with a DL WAR.
    (0)

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