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  1. #1
    Player
    Zer0mr's Avatar
    Join Date
    Nov 2013
    Location
    GA
    Posts
    80
    Character
    Zero West
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fire-Dragon-DoL View Post
    Summoner rotation is, indeed, the easiest one to perform. I'm not sure about Bard, but summoner is probably the easiest due to the fact that you can brain spamming 2 buttons every ~20 seconds
    Get out of here troll. Obviously you can play any DPS class with <4 button rotation, but whats to say that you're doing good DPS? The fact that you have to actually DO something makes the difference between doing DPS and just sitting there with your thumb in your ass.
    (1)
    Last edited by Zer0mr; 11-22-2013 at 09:25 PM.

  2. #2
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by pandabearcat View Post
    But BLM has 1 skill.

    Well 2 skills.

    I guess you can count thunder as a third.

    Basically ruin = fire.

    You push fire3 when your button lights up. It is hard to compare rotational complexity with button lighting up reflexes, but I wouldn't really say thats hard either.
    You also push thunder3 when your button lights up.

    Instead of refreshing dots every 10s of seconds or so, instead you push blizz3 and thunder.

    Bard is exactly the same except you only have 1 dot to track.

    MNK is exactly the same except instead of ruin you have a cycle of 3 attacks that automatically put your buffs up. You keep up 2 dots.

    DRG is the same as monk except you have to actually remember what stance you're in instead of the game coddling you preventing you from doing something wrong. Also its harder to keep your buffs up and you can't put up your DoT immediately.

    Its very easy to trivialize any class when you want to talk about it that way, but I don't see the point.

    Certain people have certain classes they feel are easier than others. Why does this matter? Are you asking for more complexity? If so, I'm glad to hear your ideas (i still want SMN to have some sort of proc or resource). If your goal isn't to make every (or at least one) class more interesting, more balanced, or more powerful, what is your point in being here?

    Please go play your super hard class and leave us alone =)
    I don't expect a super hard class, I want the difficulty of my class be balanced with the others, actually it's definitely more easy. I have 2 debuffs to keep up which mean 2 spells to cast every 20 seconds "MNK is exactly the same except instead of ruin you have a cycle of 3 attacks that automatically put your buffs up" how can you same is the same, first it's a cycle, second is 3 attacks, third is melee which also involves problem usually applying those.

    I apply my debuffs from a ranged comfortable place (notice, I love being ranged for this advantage, but so give me some problems with rotation like BLM do), with no difficulty in re-applying those.

    Bard I don't play it but in my opinion is even easier (nothing to do and you can move with all instant, is quite easy to play, infact is the best class in titan fight).

    I don't expect to have a super hard class, but with summoner is actually even hard to fail. If you are about to finish mana you cast 3 energy drain. Yea you loose fester which is good dps, but comparing it to what happen if SCH doesn't have aetherflow, there is a huge difference.

    It's not that hard to see it, When I see (same gear) 2 bad dps on titan and one is summoner and the other is monk, there is (still) a 50dps difference between the 2, because the summoner can keep up better. Same in coil.

    Quote Originally Posted by Zer0mr View Post
    Get out of here troll. Obviously you can pla any DPS class with <4 button rotation, but whats to say that you're doing good DPS? The fact that you have to actually DO something makes the difference between doing DPS and just sitting there with your thumb in your ass.
    First who the hell are you to come here and tell me I'm trolling. I'm a good player, I play a lot with my guild (we are to turn 4), my main class is summoner so yes, I'm complaining because my class difficulty is not balanced with other classes.

    I want difficulty because the game must challenge me, otherwise developer should have given us a 1-shot button and nothing else. Or we can play an adventure multiplayer point-and-click game, it would have been the same.

    I want to be "punished" if I fail hard on my rotation, for example if BLM uses flare at the wrong moment, not only he won't do expected damage, his dps will be completely stuck for 10-15 seconds.

    If I fail casting my fester when no debuffs are up, at most I don't do damage, but I have a pet and 3 debuffs up doing dps usually which are much more important than a fester.
    Not to mention the fact that "at most" (if you are not brainless) you will cast a fester when there are 2 debuffs up and not 3, not when all are missing (which is a really weird situation).

    If the dragoon fail his rotation his dps fell down by 1/2. I don't know about monk, sorry.
    As a scholar I must be careful casting debuffs and swapping back to healing otherwise tank dies =P

    See the previous answer for additions. I'm here because I want a better class, and by better I don't mean more strong (our class is indeed quite strong!!!), I want a more fun class to play. And SE at least thinks the same about some points, infact they are adding new spells to egis to increase micro-management, which is a great thing.

    Have I ever said I want a super hard class? No, I just expect to be harder than it is now. Feels like Paladin used to be in WoW at certain point where you can press 3 buttons on cooldown to do dps and that's all. Lol.
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