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  1. #331
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Camate View Post
    Greetings,

    I just wanted to let you know a bit about "Bane" and that we are planning to make adjustments to the action help text.

    “Bane” can spread to up to three enemies. We balanced it in this way due to the fact that the action from the Garuda egi extends effect durations to the point where you can maintain close to a 30 second DoT, arcanists can utilize other magic, and pets deal their own damage.

    Compared to black mage’s “Fire II,” it’s somewhat inferior as burst damage, but depending on the situation “Bane” can deal more damage, so consider that fact that different situations lend themselves to different jobs.

    We apologize that the number of enemies “Bane” spreads to is not written clearly and we will be adjusting this in patch 2.1.
    This is false, the duration of the debuffs (and this is a reported bug) DOES NOT INCREASE FOR bane-shared debuffs!!! Contagion only increase the duration on first target, if you then use bane, they won't be shared with increased duration.
    (0)

  2. #332
    Player
    Doman's Avatar
    Join Date
    Dec 2011
    Posts
    5
    Character
    Dubhghall Cionaodh
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fire-Dragon-DoL View Post
    This is false, the duration of the debuffs (and this is a reported bug) DOES NOT INCREASE FOR bane-shared debuffs!!! Contagion only increase the duration on first target, if you then use bane, they won't be shared with increased duration.
    Wait a sec after using Contagion, then pop Bane. Similar to how you can Fester before Bio fully lands, you can Bane before Contagion lands.
    (0)

  3. #333
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Doman View Post
    Wait a sec after using Contagion, then pop Bane. Similar to how you can Fester before Bio fully lands, you can Bane before Contagion lands.
    Yeah, I always do this. Works everytime
    (0)

  4. #334
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fire-Dragon-DoL View Post
    This is false, the duration of the debuffs (and this is a reported bug) DOES NOT INCREASE FOR bane-shared debuffs!!! Contagion only increase the duration on first target, if you then use bane, they won't be shared with increased duration.
    No, the problem/bug is that Bane's 15% chance of resetting a DoTs timer, to the original duration, also resets if the timer is higher.

    If you Bio II + Contagion -> Bane, it has a 15% chance of being reset down to 30s duration rather than 31-45s.
    (1)

  5. #335
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by shinros View Post
    Black mage is one of the lowest dps classes?(lol?) You know what put your thoughts into the best dps topic and lets see where that gets you oh right but your the only one who knows how to play summoner right?

    Oh you know your rotation? I do that too the rotation for summoner is incredibly easy try playing a monk now thats a technical rotation. Summoner is not a difficult class to play.
    Summoner rotation is, indeed, the easiest one to perform. I'm not sure about Bard, but summoner is probably the easiest due to the fact that you can brain spamming 2 buttons every ~20 seconds
    (0)

  6. #336
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fire-Dragon-DoL View Post
    Summoner rotation is, indeed, the easiest one to perform. I'm not sure about Bard, but summoner is probably the easiest due to the fact that you can brain spamming 2 buttons every ~20 seconds
    Every class can do that if you want to.

    Every single one.

    When you seek to perfect the job, SMN is very intricate. Whereas DRG, the most complicated class, has more of a priority-based rotation, SMN has a timing and judgement based rotation.
    (0)

  7. #337
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fire-Dragon-DoL View Post
    Summoner rotation is, indeed, the easiest one to perform. I'm not sure about Bard, but summoner is probably the easiest due to the fact that you can brain spamming 2 buttons every ~20 seconds
    SMN is easy? 4 separate dots, with different cooldowns and reapplication times, and aetherflow management makes SMN fairly difficult imo (on top of unintuitive pet management)
    (0)

  8. #338
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Regardless of difficulty, I still think SMN (and frankly, the other "zero RNG" based classes as well) should have some sort of reactive ability or short term buff/cooldown to use to spice things up.

    Rotations set in stone generally just get extremely technical and unfun after a while, I'd prefer to have a bit more say in what I should be doing.

    Granted dot prioritization is fun, and so is moving pet around, but I would still love to have some sort of resource (say, to empower the next DoT, or like Thunder procs to do all DoT damage upfront) or proc to deal with.
    (0)

  9. #339
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Kevee View Post
    Every class can do that if you want to.

    Every single one.

    When you seek to perfect the job, SMN is very intricate. Whereas DRG, the most complicated class, has more of a priority-based rotation, SMN has a timing and judgement based rotation.
    Yes but your timing judgement is based over 15-20 seconds (quite long). Not only that, if you fail to recast Bio/Bio II/Miasma at the right moment, you at most loose A BIT of your dps.
    Not to mention the fact that the micro-optimization to reach max DPS is not that important because during a fight you have much more things to do (avoid things and such) that keeping your rotation up to get a hit, is always a bad idea.
    "Time judgement" over 20 seconds is long, you have 20 seconds to choose what to do... is really long, easy.

    Quote Originally Posted by Squa View Post
    SMN is easy? 4 separate dots, with different cooldowns and reapplication times, and aetherflow management makes SMN fairly difficult imo (on top of unintuitive pet management)
    I played BLM and dragoon on a friend computer and they are much more difficult than the summoner, which is my main character.
    Even play a SCH is much more difficult than a SMN because you do (almost) the same thing a SMN do + you have to heal (yea you don't have fester, that's the difference, you replace thunder with aero).

    And sorry, 4 separate dots => Easy instantly, dots with long duration are the easiest thing to handle, expecially when only one has more or less different duration over the others (bio II), the others can be easily recasted in sequence.
    What dot management? I just need to recast them before they expire. My biggest decision is to cast thunder (and SF) or not because of mana usage.

    Yea, managing pet is interesting that's true, but at least that is what I expected from a summoner. Considering I feel the same while playing a scholar (oh and my scholar pet has 4 useful abilities instead of 1), I still feel bad when playing summoner, it's so stupidly easy.

    If you take a BLM that have never played the class and same for SMN, the SMN will do more damage because the class is pretty straightforward.
    In case he has problem with pet management, just take out ifrit and eventually heal him every now and them, he is more resistant.
    (0)

  10. #340
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Summoners should summon the miniature version of the primals with all the their abilities similar to how Lightning summons Odin during the wonder and Lightning fate.
    (2)

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