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  1. #71
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Pseudopsia View Post
    Damn Yoshida and his flood of texts!
    ik >.< at least he is the most active game producer i have seen in an mmo. and thank'ee very much.
    (4)

  2. #72
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by saber_alter View Post
    ik >.< at least he is the most active game producer i have seen in an mmo. and thank'ee very much.
    Completely agree! Can't think of anyone who comes even remotely close.
    (0)

  3. #73
    Player
    Akuha's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Akua Shuzen
    World
    Midgardsormr
    Main Class
    Pugilist Lv 70
    So instead of 3 weeks for +1, now it's 2 weeks. I'm cool with that.
    (1)

  4. #74
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by YuriRamona View Post
    This was my post in the other thread.



    What I'm trying to articulate here is that dedicated players should never be permanently ahead of casual players. It should be obvious that placing an impossible barrier (missed weekly resets before they reached level 50) is detrimental to the game.

    Why would anyone who wants to become hardcore/dedicated purchase this game if they will always be months, or later, years behind the top-level players and FCs?
    Why would a casual player purchase this game if achievement is permanently stratified and tiered according to how long they've been at level 50 and meeting the weekly cap?
    Why would anyone who has to take a break from the game or cut back on their play time (and miss the tome reset) continue to subscribe, if they fall behind their FC or friend group and can NEVER catch up?

    This change is not bad. It is very good. But it actually isn't nearly good enough.

    It might actually backfire, because once 2.1 rolls out, fresh 50s won't be 300 tomes behind for every week they've missed since release, but 450 tomes behind.


    And this is not even factoring in Coil reset, which offers gear attainment at roughly the same rate as mythology tomestones.
    I understand the need for casuals to access end-game content but the issue here is that Mythology gears aren't required for any of the current end-game content, you can run HM Primals in DL, you can run Coil in DL, you don't need Mythology gear to participate in current end game content.

    Casuals will never be permanently stratified and tiered as new gear aren't released as fast as it takes to get a full Mythology set (2 months) and current players who capped weekly will eventually reach an end-point where they're not gaining any new mythology gear as they've now the full set

    Casuals won't be excluded from content as DL gears are still readily available and is fully acceptable and capable of running current and planned future content.

    so what exactly is the point in making iLevel 90 Mythology gear easily and quickly attainable?
    (1)

  5. #75
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pseudopsia View Post
    As long as he caps his weekly myth forever, no one will catch up to him. I still don't get why he's bothered by it, I would think only some hard core players running coil would be bothered by filthy casuals getting equivalent gear.

    He could be easily running Coil with that gear, I'm more than a month behind him and my group almost beat turn 4 last week.
    My opinions are not based on individual benefit, if it indeed is based on individual benefit, I'd have more to gain, considering that I have multiple classes I'd need to gear.

    Coil is not the ultimate goal for everyone, whether one has a desire to complete coil or otherwise is their way of playing the game, like I've mentioned before, Mythology gear currently serves to be a good alternative to Allagan gears and my argument here is that it should not be easily attainable, considering that its iLevel 90

    Casuals will eventually catch up as there are only 12 pieces of gear in total, so there is no such thing as "permanently" ahead.

    I'd appreciate if you guys stop making this into a straw-man's argument.
    (1)
    Last edited by ReiszRie; 11-21-2013 at 10:41 AM.

  6. #76
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NephHalp View Post
    If anyone's curious why ReiszRie is so rustled the answer is on his lodestone: http://na.finalfantasyxiv.com/lodest...acter/1691309/

    Only myth gear, only coil exploration achievement from coil turn 1 (which you can get on the way to the boss). He doesn't want people catching up to him through his only means of gearing.

    If you want gear which will have exclusivity for longer than myth gear, run coil, anyone can run WP.
    ad hominem

    If my goals are selfish, I wouldn't be suggesting in my previous comments that if Mythology gears are made easier and faster to attain, Allagan gears should be buffed
    (0)
    Last edited by ReiszRie; 11-21-2013 at 10:39 AM.

  7. #77
    Player
    Songkla's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Mia Lina
    World
    Kujata
    Main Class
    Samurai Lv 54
    Quote Originally Posted by ashikenshin View Post
    you will change your name to "fresh meat"?
    No. All enemies are renamed "fresh meat" by the game inside the pvp zone, so you won't be able to tell the real name of the people you are fighting even if you wanted to.
    (0)

  8. #78
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Quote Originally Posted by Decrith View Post
    Well I'm glad the limit will be increased but, I feel like 450 will be such a tease to most players.

    "Oh I'm gonna buy my myth headgear!"
    "Nope you need 495, come back next week. lol".
    Well if you think about it they probably don't want players getting the best gear in the game the first week they hit lv50.
    (1)

  9. #79
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ReiszRie View Post
    I understand the need for casuals to access end-game content but the issue here is that Mythology gears aren't required for any of the current end-game content, you can run HM Primals in DL, you can run Coil in DL, you don't need Mythology gear to participate in current end game content.

    Casuals will never be permanently stratified and tiered as new gear aren't released as fast as it takes to get a full Mythology set (2 months) and current players who capped weekly will eventually reach an end-point where they're not gaining any new mythology gear as they've now the full set

    Casuals won't be excluded from content as DL gears are still readily available and is fully acceptable and capable of running current and planned future content.

    so what exactly is the point in making iLevel 90 Mythology gear easily and quickly attainable?
    Players naturally sort themselves into groups somewhere along the axis of casual to hardcore. Every good MMO will reward hardcore players for their work, dedication, and pioneering efforts.

    My point is that the current weekly cap system permanently places hardcore/dedicated players ahead, in terms of equipment, because casual players will miss all the weeks of resets until they reach 50. This does not mean that Mythology gear is required or necessary, or that lack of this gear necessarily excludes players from accessing content. Of course, a vast majority of the current content can be cleared with basic DL and a relic. I agree with you on this point.

    The problem arises because it is other players' choice to institute gear requirements for joining parties, FCs, and linkshells.

    I agree fully that casual players with lower-tiered gear should be allowed to participate in many activities, but that will not be a sentiment shared by hardcore/dedicated players who are trying to eliminate the margin for error, failure, and wasted time. Not every player is as gracious as you in their willingness to allow casual players to join their group.

    When groups that include casual players inevitably fail, the other players, or the casual players themselves, may come to believe that their equipment is to blame.

    Skill can be gained.
    Experience with mechanics can be attained.
    Secondary tools such as VoIP and video guides can be utilized.
    However, improvements to equipment is placed under a hard limit due to the weekly reset.

    This is the core of the issue. Casual players can never, ever catch up to the public at large, their friends, or their groups, because they miss weekly resets.

    I'm not asking SE to hand out mythology gear. I'm asking to institute a personal accumulating allotment that gives casual players a chance to go through the same grind and effort that hardcore/dedicated players put in to attain their tomes.

    --

    Of course, hardcore/dedicated players will reach an endpoint in their gear. But then that brings about the question, why would they even choose to mix with casual players at all, then? What incentive do they have to team up with players who have barely started to complete their set? Are we really depending on the goodwill of the hardcore/dedicated player base to be charitable with casual players? (We can look at the random dungeon finder and MVP system rewards to see that SE certainly does not think this will happen)

    When the game does not actively encourage and incentivize hardcore/dedicated players to team up with casual players (or allow casual players to catch up) the community fragments, and ultimately, dissipates.

    *Not really sure how you come up with the 2 months figure. With Allagan filling the gaps, that may be possible. If you aren't including accessories, then that would be true.
    (2)
    Last edited by YuriRamona; 11-22-2013 at 02:36 AM.

  10. #80
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Stanice View Post
    I don't like the cap raise. Best gear in the game should come from the hardest end-game content, aka coil.
    that have nothing to do with myth cap, even without cap raise people can get full myto set w/o enterring CoB,
    + lot of CoB drop are better than myto gear
    +we dont know drops from extrem prim and new dungeons

    Quote Originally Posted by Tyl View Post
    Im glad that there will b a limit incrase buuuuuut
    I'd rather see it "stackable"

    So if i go to hawaii for 2 weeks and come back and still got 1 week vacation i want to be able to play all night long getting my 900 stones i missed while i was in hawaii.
    So i can decide to when i WANT to play, not when it makes sense to play...
    But i guess i'll never see that =/
    they will never because they want player to stay suscribe:
    allow it to stack=people can unsub one month then catch up next one

    Quote Originally Posted by Ryios View Post
    Currently, we can kill garuda HM in 3:30, taking away another 20 seconds for que time/loading and cutscenes thats 156 myth an hour.

    If they don't make new content drop more than 40 myth somewhere, or make it drop gear that's decent, then garuda HM will still be the fastest way to farm myth. And with each new piece of gear garuda HM dies faster. I reckon will be under 3 mins within the next week or two. And thats 1 tank, 1 healer, and 6 dps.
    TLDR :WE DON'T CARE ABOUT CONTENT ONLY ABOUT REWARD/H THEN WE CRY FOR LACK OF CONTENT TO DO AFTER ONE DAY
    (1)

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