Regardless of difficulty, I still think SMN (and frankly, the other "zero RNG" based classes as well) should have some sort of reactive ability or short term buff/cooldown to use to spice things up.

Rotations set in stone generally just get extremely technical and unfun after a while, I'd prefer to have a bit more say in what I should be doing.

Granted dot prioritization is fun, and so is moving pet around, but I would still love to have some sort of resource (say, to empower the next DoT, or like Thunder procs to do all DoT damage upfront) or proc to deal with.