Thanks Yoshida!
Thanks Yoshida!
Changing their whole "way of tanking" was essential to ever balancing PLD vs WAR. Self-healing is a great mechanic in theory that is virtually impossible to balance across multiple different types and levels of content. DR is a much easier thing to balance and scale.
I am concerned that ultimate mitigation will need to be tweaked, but I think it is farcical to believe that 2.1 will make WAR ascendant and sideline PLD. Coil will remain top-tier for another 3-4 months, and after BRD gets nerfed in 2.1, a 1PLD+1BRD silencing set for turns 1 and 2 will likely be the go-to setup. For turn 4 PLD will remain better at gathering the trash since nothing is being done about Overpower's TP inefficiency (and since Ballad is almost a given anyway for healer MP longevity at certain points, PLD AoE threat longevity is effectively infinite, while WAR's is not and will not be). PLD will only ever be sidelined if there are no concrete benefits to Silence, 0CD on-GCD Stun, effectively limitless AoE threat generation, or Hallowed Ground.
I think the DPS differences are vastly overstated (and my opinion is backed up by numerous T5 parses), and threat disparities are being weighted far too heavily. Even in a "worst case" scenario of 2 BRD + 2 BLM/SMN on turn 2 taking the left path, threat is a non-issue. That's about as big of a disadvantage as a tank will ever be facing, and it's not big enough to matter.
"There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein
It already is less than warrior when you're using shield oath which 95% of PLD are using. You want stupid? stupid is the number of people in this topic who spew hate for one class or another. How stupid and juvenile is it to have to spew hate at someone for playing a different class/ I'm not just talking about WAR hating on PLD, I'm talking PLD hating on WAR as well. There should be no sides to this debate because both classes SHOULD be distinct enough to a) have a full role in battle, b) be viable as tanks, and c) neither should confer an advantage over the other.
These changes appear to diminish one class by significantly buffing another. As the community has proven, any perceived weakness in the tank results in another class being used. So Warriors were discriminated against prior to 2.1, after it will be Paladins discriminated against. IMO, if WAR were given the healing and damage buffs it would re-enforce it's role as the tank that uses overwhelming power and vitality to survive the spotlight in battle, leaving the Paladin the role of surviving that spotlight by mitigating damage through defensive skills.
The storm's path tweak is fine, did you even read it? It said it lowers the dmg dealt of enemies, not you. The ability itself will do the same dmg and all the other effects except it costs 10tp less and it does a debuff to target's you hit. Similar to Storm's Eye which lowers slashing resistance of targets.
Good Evening.
First of all there are also Warriors which do like Warrior the way it is. I tank everything including Turn 5 just fine, the only tricky turn is Turn 4, which is also doable but not impossible. So is there really a need to buff Warrior? No, i do not think so. Does it need changes? Probably, so people have a better understanding how it works.
That is a good change.
Why? I hardly have Problems to hold hate if i combine Overpower with Flash and several other Skills. So why would SE want to increase the Enmity generated? Lowering the TP-Cost from Overpower would have been the better choice.
This.. is pointless.
TP-Cost reduce here as well? Another Skill were it does not matter, since this Combo like SE Combo hardly will eat your TP up. The good part about it is the def-buff. The only Ability which is really a Problem if you "overuse" it is Overpower, everything else is just fine even in really long fights. I really do not know TP Issues on WAR, no matter what i tank.
Interesting Change and makes Holmgang actually valuable.
Another Def-Buff. Great, valuable, but needed? Don't make WAR OP, or noone will go PLD anymore.
Hm...
This is actually something i wanted and talked about allready for weeks in the FC.
Huh? Hold on.. 20% + the allready existing 15% from Wrath V?
Hmm.. So you have +20% all the Time, instead of 3% per Wrath, which made Wrath-Stacking actually valuable and needed, so people would not blast their Wrath V right away without thinking about it... That is "dumbing" it down.
Def-Buff once more.
So AoE Enmity? Why increase the Enmity generated by Overpower in first Place, if you could increase it with Steel Cyclone? Seems kind of pointless or actually giving Warrior more Enmity Build than it needs.
Hm.. nothing Game-Breaking really.
I dont know if it will be worth it. Currently it looks like you are giving Warrior way too much power, making PLD look like a bad choice since PLD lacks the Self HP-Recovery and less Damage dealt.
Last edited by Nero; 11-21-2013 at 03:45 AM.
Yup, everything you said is true. You can probably use IB every 30-40 seconds without sweating...certainly every 60s. That's my point, its not 20% for 6s every 20s = 6% extra mitigation. Its still going to be used as an active skill that you will have to sit on sometimes. If you DON'T save that for the right situations...I'm not sure...if you would be...very good.
I'm not saying its as severe as it was, just that you are still probably going to hold wrath for an extra few seconds between IBs. If you want to "guarantee" a 20% reduction to a big hit, you don't get that 20% reduction on the smaller hits.
Loving the tears guys.
We'll want to take one of each now, we won't be saying 'no' to PLD's either.
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