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  1. #11
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Naoki_Yoshida View Post
    Producer and director Yoshi-P here.
    Good Evening.

    Quote Originally Posted by Naoki_Yoshida View Post
    I understand that all our warriors out there are eager to know what patch 2.1 has in store for them. While we’re still in the testing stages, I’d like to give you a preview of what we have planned. Please keep in mind that warrior is still being tested in all encounters available in 2.1, and the following information is subject to change.
    First of all there are also Warriors which do like Warrior the way it is. I tank everything including Turn 5 just fine, the only tricky turn is Turn 4, which is also doable but not impossible. So is there really a need to buff Warrior? No, i do not think so. Does it need changes? Probably, so people have a better understanding how it works.

    Quote Originally Posted by Naoki_Yoshida View Post
    Brutal Swing
    - Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
    That is a good change.

    Quote Originally Posted by Naoki_Yoshida View Post
    Overpower
    - Enmity generated by this skill has been increased.
    Why? I hardly have Problems to hold hate if i combine Overpower with Flash and several other Skills. So why would SE want to increase the Enmity generated? Lowering the TP-Cost from Overpower would have been the better choice.

    Quote Originally Posted by Naoki_Yoshida View Post
    Storm's Eye
    - TP cost will be reduced from 70 to 60.
    This.. is pointless.

    Quote Originally Posted by Naoki_Yoshida View Post
    Storm's Path
    - TP cost will be reduced from 90 to 60.
    - This skill will also reduce damage dealt by enemies for a period of time.
    TP-Cost reduce here as well? Another Skill were it does not matter, since this Combo like SE Combo hardly will eat your TP up. The good part about it is the def-buff. The only Ability which is really a Problem if you "overuse" it is Overpower, everything else is just fine even in really long fights. I really do not know TP Issues on WAR, no matter what i tank.

    Quote Originally Posted by Naoki_Yoshida View Post
    Holmgang
    - Range will be increased from 3 yalms to 6, to make the skill more effective.
    - This skill will now pull enemies toward your character.
    - When using this skill, a player's HP cannot be reduced lower than 1.
    - The animation for this skill will be revised. (See screenshot above)
    Interesting Change and makes Holmgang actually valuable.

    Quote Originally Posted by Naoki_Yoshida View Post
    Vengeance
    - This skill will also reduce damage taken by 30%.
    Another Def-Buff. Great, valuable, but needed? Don't make WAR OP, or noone will go PLD anymore.

    Quote Originally Posted by Naoki_Yoshida View Post
    Mercy Stroke
    - Recast time will be reduced from 60 to 40 seconds, improving ease of use.
    Hm...

    Quote Originally Posted by Naoki_Yoshida View Post
    Thrill of Battle
    - Effect duration will be extended from 10 to 20 seconds.
    This is actually something i wanted and talked about allready for weeks in the FC.

    Quote Originally Posted by Naoki_Yoshida View Post
    Defiance
    - Enmity generated by this skill will be increased.
    - This skill will also increase HP recovery via curing magic by 20%.
    Huh? Hold on.. 20% + the allready existing 15% from Wrath V?

    Quote Originally Posted by Naoki_Yoshida View Post
    Wrath
    - The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
    Hmm.. So you have +20% all the Time, instead of 3% per Wrath, which made Wrath-Stacking actually valuable and needed, so people would not blast their Wrath V right away without thinking about it... That is "dumbing" it down.

    Quote Originally Posted by Naoki_Yoshida View Post
    Inner Beast
    - Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
    - Damage taken will be reduced by 20% for 6 seconds.
    Def-Buff once more.

    Quote Originally Posted by Naoki_Yoshida View Post
    Steel Cyclone
    - This skill will generate increased enmity.
    So AoE Enmity? Why increase the Enmity generated by Overpower in first Place, if you could increase it with Steel Cyclone? Seems kind of pointless or actually giving Warrior more Enmity Build than it needs.

    Quote Originally Posted by Naoki_Yoshida View Post
    Unchained
    - Recast time will be reduced from 180 to 120 seconds, improving ease of use.
    Hm.. nothing Game-Breaking really.

    Quote Originally Posted by Naoki_Yoshida View Post
    While I regret having to keep you waiting, I am confident these changes, along with the numerous additions we have planned for patch 2.1, will be well worth your patience.
    I dont know if it will be worth it. Currently it looks like you are giving Warrior way too much power, making PLD look like a bad choice since PLD lacks the Self HP-Recovery and less Damage dealt.
    (0)
    Last edited by Nero; 11-21-2013 at 03:45 AM.