Good Evening.
First of all there are also Warriors which do like Warrior the way it is. I tank everything including Turn 5 just fine, the only tricky turn is Turn 4, which is also doable but not impossible. So is there really a need to buff Warrior? No, i do not think so. Does it need changes? Probably, so people have a better understanding how it works.
That is a good change.
Why? I hardly have Problems to hold hate if i combine Overpower with Flash and several other Skills. So why would SE want to increase the Enmity generated? Lowering the TP-Cost from Overpower would have been the better choice.
This.. is pointless.
TP-Cost reduce here as well? Another Skill were it does not matter, since this Combo like SE Combo hardly will eat your TP up. The good part about it is the def-buff. The only Ability which is really a Problem if you "overuse" it is Overpower, everything else is just fine even in really long fights. I really do not know TP Issues on WAR, no matter what i tank.
Interesting Change and makes Holmgang actually valuable.
Another Def-Buff. Great, valuable, but needed? Don't make WAR OP, or noone will go PLD anymore.
Hm...
This is actually something i wanted and talked about allready for weeks in the FC.
Huh? Hold on.. 20% + the allready existing 15% from Wrath V?
Hmm.. So you have +20% all the Time, instead of 3% per Wrath, which made Wrath-Stacking actually valuable and needed, so people would not blast their Wrath V right away without thinking about it... That is "dumbing" it down.
Def-Buff once more.
So AoE Enmity? Why increase the Enmity generated by Overpower in first Place, if you could increase it with Steel Cyclone? Seems kind of pointless or actually giving Warrior more Enmity Build than it needs.
Hm.. nothing Game-Breaking really.
I dont know if it will be worth it. Currently it looks like you are giving Warrior way too much power, making PLD look like a bad choice since PLD lacks the Self HP-Recovery and less Damage dealt.