@ Cabalabob

While I do agree that this changes do make us seem more "Paladin". Developers have noticed that you can't scale healing through % damage without first affecting Max HP%.

But then again having Max HP % in Warrior skill will cause some problems especially in PvP or to some point of content make the Warrior capable of soloing things. If Max HP% isn't used then content scaling will put DMG received and : HP ratio out of balance and there will come a time the QQ will rise again.

Inner Beast could have used something like give 30% Max HP + 300% Damage done as shield that last 10 seconds would have been better than this -20% Damage for 6 seconds. That said a 8,000 HP Twintania warrior tank could get 3,000 damage shield which isn't the same but fits the purpose of making it able to tank Twintania. However... If you look into PvP... that shield is just... Disgusting...