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  1. #1
    Player
    TaneshimaPopura's Avatar
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    Nov 2013
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    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    @ Cabalabob

    While I do agree that this changes do make us seem more "Paladin". Developers have noticed that you can't scale healing through % damage without first affecting Max HP%.

    But then again having Max HP % in Warrior skill will cause some problems especially in PvP or to some point of content make the Warrior capable of soloing things. If Max HP% isn't used then content scaling will put DMG received and : HP ratio out of balance and there will come a time the QQ will rise again.

    Inner Beast could have used something like give 30% Max HP + 300% Damage done as shield that last 10 seconds would have been better than this -20% Damage for 6 seconds. That said a 8,000 HP Twintania warrior tank could get 3,000 damage shield which isn't the same but fits the purpose of making it able to tank Twintania. However... If you look into PvP... that shield is just... Disgusting...
    (2)

  2. #2
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
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    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TaneshimaPopura View Post
    @ Cabalabob

    Inner Beast could have used something like give 30% Max HP + 300% Damage done as shield that last 10 seconds would have been better than this -20% Damage for 6 seconds. That said a 8,000 HP Twintania warrior tank could get 3,000 damage shield which isn't the same but fits the purpose of making it able to tank Twintania. However... If you look into PvP... that shield is just... Disgusting...
    Keep in mind PvP is getting its own skills, it won't use PVE skills so there will be no transfer like you mention with inner beast changes I suggested. As for your point about hp ratio I do see what you're getting at but there are other ways around it than just copy pasting PLD. For example I'm fine with the holmgang adjustment. It kind of like a last chance effect. And more self heals to keep their own hp up rather than relying solely on the healer. unless we ever get to the point where mob auto attacks are doing 9999 damage I don't think WAR ever has to dip into straight damage reduction like these adjustments.
    (1)