Love the changes.
I had expected something more along the lines of increased self-healing, but this is all good.


Love the changes.
I had expected something more along the lines of increased self-healing, but this is all good.
He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo
Loving the changes. More consistent healing through Storm's Path, better offtanking through Storm's Path, no more TP problems with such high SkSp compared to before, and a bit more utility. Our AOE should be easier to maintain due to less Overpowers required per pull now (we'll see).This makes my 30STR WAR even stronger. Love it.
Also, people need to understand that Mercy Stroke (CCS) has been buffed quite a bit for DPS who can utilize it. Overall WAR/MRD is adding more damage to a fight now and smoothing things out a bit.
While we can MT much easier now, we still have a great role as an OT (higher DPS along with decreasing damage for the MT).
Thanks.

@ Cabalabob
While I do agree that this changes do make us seem more "Paladin". Developers have noticed that you can't scale healing through % damage without first affecting Max HP%.
But then again having Max HP % in Warrior skill will cause some problems especially in PvP or to some point of content make the Warrior capable of soloing things. If Max HP% isn't used then content scaling will put DMG received and : HP ratio out of balance and there will come a time the QQ will rise again.
Inner Beast could have used something like give 30% Max HP + 300% Damage done as shield that last 10 seconds would have been better than this -20% Damage for 6 seconds. That said a 8,000 HP Twintania warrior tank could get 3,000 damage shield which isn't the same but fits the purpose of making it able to tank Twintania. However... If you look into PvP... that shield is just... Disgusting...


Keep in mind PvP is getting its own skills, it won't use PVE skills so there will be no transfer like you mention with inner beast changes I suggested. As for your point about hp ratio I do see what you're getting at but there are other ways around it than just copy pasting PLD. For example I'm fine with the holmgang adjustment. It kind of like a last chance effect. And more self heals to keep their own hp up rather than relying solely on the healer. unless we ever get to the point where mob auto attacks are doing 9999 damage I don't think WAR ever has to dip into straight damage reduction like these adjustments.@ Cabalabob
Inner Beast could have used something like give 30% Max HP + 300% Damage done as shield that last 10 seconds would have been better than this -20% Damage for 6 seconds. That said a 8,000 HP Twintania warrior tank could get 3,000 damage shield which isn't the same but fits the purpose of making it able to tank Twintania. However... If you look into PvP... that shield is just... Disgusting...
Ok the OP has no clue what hes talking about, i am a main warrior and i tank snake,ADS and tank turn 4 as a off tank adding dmg and keeping hate better on bugs than PLD ever can do. I have no idea what are your misconceptions but you're 100% wrong warrior is in itself already great just that or you are a bad WAR or you never played the job.

Also, lol at all the nervous Nancy Paladins posting how these changes are OP. /rollseyes

Love the changes. Only problems I have are:
1.) Mercy Stroke is bad because it is damn near impossible to actually land a killing blow with it, not because of the CD.
2.) The increased enmity on Steel Cyclone is not enough to make the skill worth using, particularly because of the buff to Overpower. Why would I use SC when I can just spam Overpower? I guess if I wanted some snap AoE aggro without draining my TP too much..
3.) How is Foresight unchanged? It's easily one of the top 3 worst abilities in the game.
Potency 120 vs Potency 200
Free vs not free
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