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  1. #10
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    2.1 Warrior rotation:

    BB Combo > SP combo > BB Combo > Inner Beast @ 5 > Vengeance on High Stable Consistent Damage > Thrill of Battle for INC Burst.

    Remaining Problem and new problems:
    -Foresight is still weak.
    -Storm Eye will be totally out of rotation depending on the Storm's Path reduced damage debuff duration
    -Steel Cyclone is still not worth using over Overpower or the new Inner Beast.
    -Unchained will still not be used unless snap threat is needed for new Inner Beast is the new Warrior Block.
    -Holmgang will still be useless if Twintania Dreadknights are not being snarable, as the current stun is still weaker than Paladin 20s CD 5s duration vs 6s no CD.

    Possible QQs:
    -Depending on Storm Path's debuff -DMG % and debuff duration this will make and break whether warrior will be the new tank.
    -New Inner beast if scaled to a normal CD aka 20s duration vs CD. 3.5 Inner Beast will yield you a Rampart's worth of damage reduction, 3.5 Inner Beast takes 23+3 GCDs to attain aka 65s CD. It in itself is a more flexible and better CD than Rampart. New MT will be Warrior as it will be capable of Inner Beasting every Death Sentence. I forgot about infuriate too so this is safe to assume that you can get 26s -20% DMG every 65s.
    -Paladin now has a RnG mitigation aka Block vs Warriors Flat damage reduction. Only thing Paladin's have now above Warrior is Hallowed Ground. Unless Holmgang is sort of a Hallowed Ground effect then it will be too strong as the current CD is too short.


    Please read this Yoshi if you want real input from a player that plays both classes.
    (11)
    Last edited by TaneshimaPopura; 11-20-2013 at 11:25 PM. Reason: 1000 limit