Thank you for the information.
I'm not sure I particularly like the proposed changes due to their proactive nature. Reading the abilities, it seems like WAR will play more like PLD, which I find disappointing. I will have to reserve final judgment for 2.1, however. Holmgang looks good, though. Had better involve a "Get over here!" sound clip as well.
You're kidding, right?
Took the words right out of my mouth. Would also add that Mercy Stroke buff doesn't address the problem. Mercy Stroke isn't hard to use because the cooldown is too long, Mercy Stroke is hard to use because whether it fires off at the right time seems pretty random. The window needs to be wider, not the cooldown shorter.
Agree on some, disagree on others. Storm's Path is a messy fix. It makes MRD somewhat required for content -- note that I said MRD, not WAR. MRD as DPS is actually the real winner here. SE/SP/SE/SP spam gets no enmity boost, constant damage boost on player and tank, damage debuff, plus the standard MRD burst DPS ability. Makes me wonder about plans for second jobs. Actually, a lot of this does -- 20 second cooldown on interrupts seems awfully familiar...
About new IB, though... that depends on when you use it. It has to be used proactively and within 6 seconds of an ability landing on you. It's a GCD ability, it's incompatible with AoE (speed runs are still going to be all PLD), it requires quite a setup (don't screw up or you're pretty much hosed) and requires squeezing some dodgy timing on abilities which are not telegraphed for more than 3-4 seconds. PLD still has a superior passive setup, nevermind blocking. You get 25% effective healing boost out of PLD's Shield Oath. PLD already has a native damage debuff, and it doesn't require a non-tanking rotation to use. PLD is comparably foolproof and still at least as powerful. Holmgang means that you'd be alive for 6 seconds against those two dreadnoughts and then die as soon as those 6 seconds are up because you've got 1 HP at the end of it. Hallowed Ground gives you 10 seconds of unkillable appended with a complete reset -- on of these are VASTLY more powerful than the other.