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  1. #171
    Player
    xenopi's Avatar
    Join Date
    Jul 2013
    Posts
    8
    Character
    Xenopi Lefevre
    World
    Tonberry
    Main Class
    Marauder Lv 50
    I don't like the Inner Beast Changes!, this changes the warrior to become more like paladin, many dmg migration.
    Inner beast was fine before! (perharps make it heals 350% dmg) that's what makes the warrior class fun to play! inner beast was the oh-shit-move!-to-go-to for us , and now you want it to become just another boring rotation? no thanks
    everything else was good.
    (0)

  2. #172
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    @ Fiosha_Maureiba

    Healing increase modifiers like Wrath/Convelescence do not increase your threat generated. All you really need to worry is not overhealing by too much as Overhealing does 5 times more even if it was this increase was counted.

    You wouldn't need to worry about healing a Warrior with this change as they have a rotation flow now rather than just hold it rotation on live.

    @Tirion

    I do say that with this current setup a party would want a Warrior Tank along with a Paladin tank. Halone and SP debuff should stack I suppose. Whether who is to MT and who is to ST depends on the encounter. As we all know currently this change will favor Warrior for Twintania, ADS and pretty much any bosses. You cannot look SP vs Block, SP is suppose to be the answer to RoH. Whereas Inner Beast is the answer towards Block and Rampart.

    @Xenopi

    Making Inner Beast 300% 400% 1000% damage doesnt mean anything, because as harder content is released things which hit harder appear your DMG : HP ratio will fall out again. This change is of more farsighted. And it doesn't break PvP when they implement it.
    (1)

  3. #173
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    These changes are ridiculous... Why give wars damage mitigation? That's not how they tank. This has completely overpowered WAR. When I heard changes to WAR were coming I was expecting stuff like increased effectiveness of bloodbath and maybe a Stoneskin effect as strong as hp absorbed by inner beast. You know, stuff that made WAR tank the way it tanks... Instead they've gone and made WAR a PLD with a giant axe that deals more damage, gets equal damage mitigation, absorbs hp, gets healing bonuses and lots of AoE hate!

    These adjustments are outrageous!
    (4)

  4. #174
    Player
    Dragonsoad's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Atacocries Hawtsoz
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I think they should just scrap Foresight and make Thrill of Battle learnable at level 2, and the trait at 14. I would rather they implement Rampage from version 1.0 at the now Thrill of Battle levels, and make it stack my parry chance on it up to 5 stacks, maybe like 2% chance of parry every stack and heal 2% max hp on crit for crit synergy on wrath. The ToB trait now needs to be for Rampage to double the health healed to 4% max hp.
    (0)

  5. #175
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Naoki_Yoshida View Post
    Producer and director Yoshi-P here.
    Thank you for the information.

    I'm not sure I particularly like the proposed changes due to their proactive nature. Reading the abilities, it seems like WAR will play more like PLD, which I find disappointing. I will have to reserve final judgment for 2.1, however. Holmgang looks good, though. Had better involve a "Get over here!" sound clip as well.

    Quote Originally Posted by TirionCrey View Post
    If these changes make it into 2.1 as stated here...WAR will be the new go-to tank.
    You're kidding, right?

    Quote Originally Posted by TaneshimaPopura View Post
    Remaining Problem and new problems:
    Took the words right out of my mouth. Would also add that Mercy Stroke buff doesn't address the problem. Mercy Stroke isn't hard to use because the cooldown is too long, Mercy Stroke is hard to use because whether it fires off at the right time seems pretty random. The window needs to be wider, not the cooldown shorter.

    Quote Originally Posted by TaneshimaPopura View Post
    Possible QQs:
    Agree on some, disagree on others. Storm's Path is a messy fix. It makes MRD somewhat required for content -- note that I said MRD, not WAR. MRD as DPS is actually the real winner here. SE/SP/SE/SP spam gets no enmity boost, constant damage boost on player and tank, damage debuff, plus the standard MRD burst DPS ability. Makes me wonder about plans for second jobs. Actually, a lot of this does -- 20 second cooldown on interrupts seems awfully familiar...

    About new IB, though... that depends on when you use it. It has to be used proactively and within 6 seconds of an ability landing on you. It's a GCD ability, it's incompatible with AoE (speed runs are still going to be all PLD), it requires quite a setup (don't screw up or you're pretty much hosed) and requires squeezing some dodgy timing on abilities which are not telegraphed for more than 3-4 seconds. PLD still has a superior passive setup, nevermind blocking. You get 25% effective healing boost out of PLD's Shield Oath. PLD already has a native damage debuff, and it doesn't require a non-tanking rotation to use. PLD is comparably foolproof and still at least as powerful. Holmgang means that you'd be alive for 6 seconds against those two dreadnoughts and then die as soon as those 6 seconds are up because you've got 1 HP at the end of it. Hallowed Ground gives you 10 seconds of unkillable appended with a complete reset -- on of these are VASTLY more powerful than the other.
    (9)

  6. #176
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Love the changes.

    I had expected something more along the lines of increased self-healing, but this is all good.
    (3)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  7. #177
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Haibel View Post
    I play both tank classes, I think these changes just move the problem from one class to the other. If they were going to balance the difference
    in the two jobs, they need to adjust both jobs.
    Exactly, they went completely overboard.

    They should have given them the vengeance buff and the 20% curing switch. Nothing more.

    Warrior already has stronger (AoE) attacks to start with, and can get rid of the reduction in damage output from using Unchained (opposed to PLD who is stuck with it), it was completely uncalled for to give them a huge enmity increase on all their attacks and abilities as well, invincibility, less recast times, less TP use, longer durations and another -20% damage taken everytime they fire off Inner Beast. Which if you rotate it can be spammed every 12,5 seconds, right? And the -20% lasts for 6 of those seconds.

    Good luck finding tanks. All the Paladins just decided it wasnt worth it anymore if this will get implemented and went to play a DPS instead.
    (5)

  8. #178
    Player
    TekkaTakeda's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Tekka Takeda
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Loving the changes. More consistent healing through Storm's Path, better offtanking through Storm's Path, no more TP problems with such high SkSp compared to before, and a bit more utility. Our AOE should be easier to maintain due to less Overpowers required per pull now (we'll see).This makes my 30STR WAR even stronger. Love it.

    Also, people need to understand that Mercy Stroke (CCS) has been buffed quite a bit for DPS who can utilize it. Overall WAR/MRD is adding more damage to a fight now and smoothing things out a bit.

    While we can MT much easier now, we still have a great role as an OT (higher DPS along with decreasing damage for the MT).

    Thanks.
    (0)

  9. #179
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    @ Cabalabob

    While I do agree that this changes do make us seem more "Paladin". Developers have noticed that you can't scale healing through % damage without first affecting Max HP%.

    But then again having Max HP % in Warrior skill will cause some problems especially in PvP or to some point of content make the Warrior capable of soloing things. If Max HP% isn't used then content scaling will put DMG received and : HP ratio out of balance and there will come a time the QQ will rise again.

    Inner Beast could have used something like give 30% Max HP + 300% Damage done as shield that last 10 seconds would have been better than this -20% Damage for 6 seconds. That said a 8,000 HP Twintania warrior tank could get 3,000 damage shield which isn't the same but fits the purpose of making it able to tank Twintania. However... If you look into PvP... that shield is just... Disgusting...
    (2)

  10. #180
    Player
    ValcKyard's Avatar
    Join Date
    Jan 2012
    Posts
    17
    Character
    Valc Kyard
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Ok the OP has no clue what hes talking about, i am a main warrior and i tank snake,ADS and tank turn 4 as a off tank adding dmg and keeping hate better on bugs than PLD ever can do. I have no idea what are your misconceptions but you're 100% wrong warrior is in itself already great just that or you are a bad WAR or you never played the job.
    (4)

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