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  1. #1
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by TirionCrey View Post
    If these changes make it into 2.1 as stated here...WAR will be the new go-to tank.

    I totally support the buffs in general for WAR...but this list is just OP xD
    To even think this "balances" things out is ridiculous...this puts WAR way ahead of PLD easily lol
    As someone who plays Both PLD and WAR for END Game, I dont think these improvements are OP at all. IMO, these changes only make the 2 tanks Balanced. Both Can now do the job but each will still have things to bring to the party.


    Changes to Defiance make it more inline with Sheild Oath because the -20% mitigation is always up without sacarfice .
    Changes to Vegeance makes it more in line with PLD untraited Sentinal. PLD will still have 10% more because enhance sentinal mitigates 40%.
    Changes to Holmgang (Depending how long you'll be un-killable) makes it similair Hallow Ground, but Hallow Ground will still be better because you take no damage with Hallow.
    Changes to Storm Path (Much Needed) makes it comparable to Rage of Halone Debuff.

    There will still be reason to bring either tank because they both have utility that may be needed.

    For Example:

    PLD will still be needed for Battles like Ifrit where they can Stun on demand. PLD Mitigation still will be superior but with WAR HP they will be more balanced.

    Wars will be Better AoE Tank's, and They will be needed for Fights where Party needs Debuff ( -10% Slashing resistence, -50% Healing Debuff)

    So if SE does this right, the best party will have a PLD and WAR, just like the way SCH and WHM are best for raids.
    (24)

  2. #2
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by OmegaSinX View Post
    So if SE does this right, the best party will have a PLD and WAR, just like the way SCH and WHM are best for raids.
    I agree with this. Good raid setups will now utilize both tanks in a group. But I disagree with WAR being the better AoE tank. These changes make WAR actually the prefered single target tank and PLD the AoE Tank. PLD base damage reduction make him way easier to heal on adds and he easily generates enough hate to keep as many mobs on him as needed, while a WAR takes more dmg and would have to apply SP debuff on each mob individually to gain the same benefit. Which he can't do cause then he would get hate problems.

    For me it's pretty much clear that after 2.1 WAR will be MTing and PLD will be off tanking if a fight requires both.
    (2)

  3. #3
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by OmegaSinX View Post
    As someone who plays Both PLD and WAR for END Game, I dont think these improvements are OP at all. IMO, these changes only make the 2 tanks Balanced. Both Can now do the job but each will still have things to bring to the party.




    PLD will still be needed for Battles like Ifrit where they can Stun on demand. PLD Mitigation still will be superior but with WAR HP they will be more balanced.

    Wars will be Better AoE Tank's, and They will be needed for Fights where Party needs Debuff ( -10% Slashing resistence, -50% Healing Debuff)

    So if SE does this right, the best party will have a PLD and WAR, just like the way SCH and WHM are best for raids.
    As I stated before, PLD & WAR combo will most likely be best setup for raids. Lets say Storm Path Reduce Targets's Damage by 10%. With Both PLD and WAR set up we could have -20 Damage reduction from Strom Path and Rage Of Halone, -50% healing from Strom Eye, -10% Slashing resistence Stun off GCD, Silent of GCD.
    (2)