Quote Originally Posted by TirionCrey View Post
If these changes make it into 2.1 as stated here...WAR will be the new go-to tank.

I totally support the buffs in general for WAR...but this list is just OP xD
To even think this "balances" things out is ridiculous...this puts WAR way ahead of PLD easily lol
As someone who plays Both PLD and WAR for END Game, I dont think these improvements are OP at all. IMO, these changes only make the 2 tanks Balanced. Both Can now do the job but each will still have things to bring to the party.


Changes to Defiance make it more inline with Sheild Oath because the -20% mitigation is always up without sacarfice .
Changes to Vegeance makes it more in line with PLD untraited Sentinal. PLD will still have 10% more because enhance sentinal mitigates 40%.
Changes to Holmgang (Depending how long you'll be un-killable) makes it similair Hallow Ground, but Hallow Ground will still be better because you take no damage with Hallow.
Changes to Storm Path (Much Needed) makes it comparable to Rage of Halone Debuff.

There will still be reason to bring either tank because they both have utility that may be needed.

For Example:

PLD will still be needed for Battles like Ifrit where they can Stun on demand. PLD Mitigation still will be superior but with WAR HP they will be more balanced.

Wars will be Better AoE Tank's, and They will be needed for Fights where Party needs Debuff ( -10% Slashing resistence, -50% Healing Debuff)

So if SE does this right, the best party will have a PLD and WAR, just like the way SCH and WHM are best for raids.