
I agree, I like pants.How about everyone just put their pants back on, and just *wait* (I know, hard concept to grasp) for specific details/patch notes/2.1 update to happen, and then you can go critique the actual changes instead of spinning up dozens of these threads to rage about speculation, rumors, and misinformation.
I have no issues running Coil, but still I welcome anything to make my job easier. :< (Like removing Berserk Pacifications. Seriously WHY???)
Just curious, which turns and which roles do you tank? I really want to know more about how geared warrior preforms. Got any vids?
I can MT Caduceus but more often I'm Off tanking Caduceus. Either way, WAR performs like expected, I can handle up to 4 stacks of steel scales before I start having some serious problems. (though when we screw up, I've lived for 30 secs with 8 stacks lol... I used Thrill of Battle got Hoodswinged for 8k and lived.)
In Turn 2 of course there's no MT/OT Both tanks are expected to pass hate, hold hate and survive big hits, and WAR does that easily. PLD and WAR are equal in Turn 2. There's no difference in difficulty or survivability at all.
Turn 3 lol
Turn 4 You have to be mindful of how you use your TP, so using Steel Cyclone (buffed with Berserk or Internal Release) works. Steel Cyclone as a Circler AoE that makes it better than Overpower for grabbing hate on everything. I've never MT'ed Turn 4 (though I'm pretty sure I could do it so long as the DPS is high enough). I'm expected to grab hate on everything and stay alive and help DPS it down. Often once the thing is almost dead, usually the DPs will just run off and help the PLD with his since I'm plenty capable of killing stuff in there very quickly.
No videos. My computer isn't capable of running the capture programs and the game without the client hanging.
But there's plenty of WAR tank vids around.
Pretty spot on except I disagree slightly on these 2 points. Turn 2 both tanks are pretty much equal but if shit hits the fan for whatever reason PLD with Hallowed Ground is nice to hold ADS for a bit while you recover. Can't really do that with a WAR but that's more speaking of HG being OP as shit.In Turn 2 of course there's no MT/OT Both tanks are expected to pass hate, hold hate and survive big hits, and WAR does that easily. PLD and WAR are equal in Turn 2. There's no difference in difficulty or survivability at all.
Turn 4 I've never MT'ed Turn 4 (though I'm pretty sure I could do it so long as the DPS is high enough). I'm expected to grab hate on everything and stay alive and help DPS it down. Often once the thing is almost dead, usually the DPs will just run off and help the PLD with his since I'm plenty capable of killing stuff in there very quickly.
Turn 4 I don't share your confidence with MTing as WAR. I've tanked the 4 stack dread before when our PLD gets floored for whatever reason and each auto attack alone takes over a third of my HP. I can't even imagine an AA > Rotoswipe > AA combo coming my way. 2 Dreads is pretty similar to 4 Stack except you'll be taking more Rotoswipes. I just don't really see WAR tanking that w/o some form of straight mitigation.
It's very rare that Hallowed Ground wins the fight for anyone. I have a very dim view of people bringing PLDs with the idea that Hallowed Ground will somehow save them. And like Thrill of Battle is totally the same as Hallowed Ground in my experience. Life is life rather you're taking 0 hits at 4k HP or taking 8k HP at 10k HP.
You don't share my confidence probably because you need more experience with the fight. Just like I can't take 4 stacks of steel scales on Caduceus, I can't take too many stacks on Rotoswipes either. In phase 5 of Turn 4, the PLD can't allow more than 1 stack on the Dreadnaughts.
Tanking through the buffed Rotoswipes as PLD is only possible because PLD is OP. But I could MT the Turn 4 with a different strategy. Because that's they way the fight was supposed to be played in the first place.

hi all,
well i hope they give to war more mitigation, someting like more parry % like % pld block!!
ITT: People asking for PLD Sword Oath parses when parser doesn't register Sword Oath damage.
GJ, all.
"Thrill of Battle is totally the same as Hallowed Ground in my experience".
No its not...there is a huge difference in having the tank take no dmg, having the healers be able to focus on emergency cures on other members, or drop an emergency raise, than having 10k hp being eaten away in no time flat.
It's the same in my experience."Thrill of Battle is totally the same as Hallowed Ground in my experience".
No its not...there is a huge difference in having the tank take no dmg, having the healers be able to focus on emergency cures on other members, or drop an emergency raise, than having 10k hp being eaten away in no time flat.
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