That was the idea. You set up marks on allies then use convergence to detonate them. I was having a hard time figuring out what the detonate effects would be. Well, other than "bigger heal". For example, I was thinking Mira would be a HoT effect but if you detonate it it becomes a burst heal for the amount remaining in the HoT. It would make that aspect of healing reactive. Of course, the major hurdle is healing throughput and how it compares to WHM and SCH.
While I agree that we need another baseline healing class, we've yet to see how far the devs are willing to go in drawing a second job from CNJ, which is why I used a similar approach to what the devs took with ACN.I actually think you'd be better off baking these into the Astrologist class and making it a pre-30 healer. Stack offense DOTs and consume for Burst, Stack Defensive Marks and Consume for Burst.
Mine was more inspired by resto druids, which is why I suggested Stimulate and its synergy with Mira/Alfirk (similar to how Nourish and Lifebloom synergize).All in all it feels a lot like how I played my Plant based healer in DCUO. I stacked the Regens and then consumed them for Burst healing. the difference there was, the regen was an aftereffect of the heal but given how FFXIV works, I don't think it's a problem.
Crystal balls imply divination, which the astrologists of Ishgard have already mentioned they have nothing to do with. Their carrying grimoires actually makes sense, but I would not want a class overlaping with arcanists. I would have suggested astrolabes but as I said, we already have a THM weapon bearing that name. A portable version of armillary spheres may work, IMO.Oh, and for a weapon, how bout a sweet crystal ball?



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