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  1. #10
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gamemako View Post
    Some interesting ideas, but not mechanically sound. Time Mage is interesting until you realize that it's a gimped debuffer whose skillset is at war with itself. Nobody in his right mind would take that. You need to make use of the Astral/Umbral mechanic, not fight it. Put debuffs on Umbral cycles and buffs on Astral cycles, for example. Templar looks like a tank... ish, but wouldn't be able to tank at all (it would make WAR look positively boss by comparison). Your Berserker is just another DD job from a DD class with another DD job -- MNK is actually more capable of debuffing than your concept, meaning you seriously have two jobs with the same role and mostly the same abilities.
    I agree with your TIM assessment and have changed it a little. Berserker comes from MRD, not PGL... so I think you misunderstood that. I'm not sure how you conclude that TMP wouldn't be able to tank though. TMP stats wouldn't be equal to a DRG's just as SCH's aren't equal to SMN's.

    Quote Originally Posted by DartFx View Post
    This.
    /10 ch.
    Again, my reasoning has nothing to do with 2-handed weapons but for the weapon type. In the series DRK has used swords predominately (and also used shields in several titles should SE decide to do it that way). Gladiator is literally "Sword Specialist" in the Japanese client, Marauder is "Axe Specialist". If a CNJ or THM can use a 1-handed or 2-handed weapon, why can't GLA and MRD follow suit?

    @Ehayte: Lot of thought put into that. I'd suggest making it into its own thread to better get the opinions of others as well. One thing you should know about DoT's is that they are all on a global tick. Abilities that increase the amount of damage on the last tick won't be able to feasibly be programmed IMO. For naming I'd consider naming the class Rogue and the two jobs Ninja and Thief. Also be sure to think of some traits for the class and cross-class abilities for the jobs. I'd take a look at the FF wiki as well for some THF/NIN ideas and naming conventions. SE will likely use similar names and expand their old uses to new variations. Such as NIN almost always would get a water attack so you could incorporate that in somehow in your idea. I'd suggest looking over a lot of your abilities too as some sound very similar. Also in terms of Potent Unpotables, it sounds very unbalanced. Perhaps just give it a static rate and instead of so many affected stats, maybe just an all-rounder like determination.

    Changes made to OP:
    Lowered Dark Knight's Bloodweapon recast from 300 seconds to 120 seconds (Since they can still set Bloodbath I didn't want them to have too short of a cast time). Gave them the ability to set Vengeance as well.

    Time Mage's Astral/Umbral system was changed. Now they get full use of it and their Demi line of spells are affected by which is up and how many stacks it has up. Stop recast was reduced from 45 seconds to 30 seconds.
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    Last edited by MartaDemireux; 10-20-2013 at 04:02 AM.