Quote Originally Posted by Besbeset View Post
The problem is that people mindset about games is wrong. Today is all about a non-stop race to reach the level cap and play the end the game. And that makes you feel that is all a grind fest because the rest doesn't matter. People want's everything and they want it now, or they aren't happy with it. That's the current generation of gamers.
Except WoW even in Vanilla was designed to have an easy leveling system because the game only begins at end game. This is the philosophy Blizzard has used since the beginning. This is why they made changes in future expansions in order to showcase that. Yes Vanilla WoW wasn't that accessible but there was still a plethora of dungeons that could be done. BC had the biggest jump but I'd argue by then they already had the majority of the mmorpg market. With WOTLK drawing some more people in. Blizzard has always stated that WoW begins at the end game so the game was made with that in mind. You claim "That's what's wrong with gamers nowadays." I disagree. This sounds like the whole "The kids of this generation have no taste. They don't know what good music is or what good movies are. Everything is worse. They're more violent not as bright." spoken by the previous generation well.. each generation. There's nothing wrong with the game beginning at the level cap it's just a different way of doing things.

In my opinion the way the leveling system was designed was accepted because it was the only way things were being done. Things were being done in that manner to keep people subscribing in order to make money. Putting in as many time sinks as necessary. To me it's been proven that those time sinks are no longer necessary. There's other games I can play that avoid them. Spending 30+ minutes to find a group just to spend the next 6 hours grinding one mob at a time to gain a level is just.. atrocious. In vanilla wow the hoops you have to jump through to get attuned is pointless (imo). Gates are also stupid. If something is to exist in your game world there shouldn't be much to prevent you from just doing it. I oppose of the weekly myth cap as well for the same reasons. The only baring on how much myth I should be able to receive is my own playtime. That being said, it's not enough to make me quit or believe this to be a bad game. I oppose the old mmo model completely.

The only thing I'm sad about is there's no current old school style mmo out to appease the people who do want it. I really do think there should be games for everyone and if I had any power in the gaming industry I think EQ classic server should be launched and I think a FF11 classic server should exist. I'm sure there's enough people that want it to at-least accommodate a single server but I don't want FF14 to become an old school mmorpg. I joined FF14 because I like FF14 and to me it becoming something else would be like Abyssea launching for FF11 or POK launching for EQ.