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  1. #11
    Player
    Besbeset's Avatar
    Join Date
    Mar 2011
    Posts
    48
    Character
    Oushi Shiroi
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reslin View Post
    Actually that wasn't it at all. It maintained that high peak throughout WOTLK. Cata tried to re-define the world while going back on certain things made in WOTLK. I also didn't literally mean "People are only satisfied if they win the game." what I was referring to was that people are satisfied only if they're able to have a shot at end game content. Making new friends in an mmo to run with isn't the same as running with your irl friends. Look, I've played old school mmorpgs and loved them for what they are but you have to understand the average person didn't play mmo's for those very reasons. Even Vanilla WoW was far more accessible than current mmo's at the time and Blizzard attributed their success due to said accessibility. I've had many friends who would quit the games I played because they couldn't stomach the grind or difficulty in catching up with me. Even if I went back to help them they didn't want to sit around and level for what felt like forever.

    I've become much the same way now that I'm more accustomed to newer mmorpgs. If a game takes 3 months to level in? I'm not playing it. "Having fun playing the game." for me is downing difficult bosses that you must learn in order to defeat. I want access to all my abilities and I want to be excited at new gear. I want to get my character to his peak and then go beyond that.

    Notice that this sentiment is shared. When you ask to push this game away from being more casual friendly you get more resistance than support. By the way I want to see other things you can do other than straight up combat. Luckily for me FF14 already has plans to include minigames.
    I do agree with you and have to correct my data of WoW. But if you check this graph: http://arewenewatthis.files.wordpres...d-wow-subs.jpg you have to agree that the highest peak/ratio of increase was in Vanilla and TBC.

    You can't state that "ppl is only satisfied if they're able to try the end-game", because that's simply not true, is a matter of opinions and not a general rule. Not everyone seeks to do end-game, there are more things to enjoy in a game.

    I agree that playing with irl friends is funny, but I think that is really important to socialize and meet new people in order to have fun.
    I'm sorry but Vanilla WoW wasn't more accessible that MMOs nowadays. I know what it took just to attune for Onyxia, and also the endless wipefest trying to kill her. And I'm not talking about Molten Core... No, it wasn't that accessible.

    The problem is that people mindset about games is wrong. Today is all about a non-stop race to reach the level cap and play the end the game. And that makes you feel that is all a grind fest because the rest doesn't matter. People want's everything and they want it now, or they aren't happy with it. That's the current generation of gamers.
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    Last edited by Besbeset; 11-20-2013 at 01:02 AM.