And why does it matter that Order of the blue garter played FF XI?
That's like saying, Obama drinks Pepsi so clearly it tastes better than Coke. o_o
And why does it matter that Order of the blue garter played FF XI?
That's like saying, Obama drinks Pepsi so clearly it tastes better than Coke. o_o
Probably because they are leading the charge on FFXIV, using knowledge, skills, and partnerships all taken directly from FFXI.
Its more accurate to say Frank has been a pilot for years, perhaps his opinion of airplanes is valid.
Also, no one here, as far as I can tell has said FFXI is BETTER than FFXIV. It is different; but anyone who cant see that 90% of the game is already copied over is a are fool.
Elezen=Elvaan
Mi'qote=Mithra
Hyurr=Hume
Lalafel=tarutaru
Roogadoog=Galka
Limsa=Bastok
Uldah=San d'Oria
Gridania=Windurst
Mamool Ja = Mamool Ja
I could entirely see it being Cannon that Vana'diel and Eorzea both being continents on the planet Hydaelyn.
Uldah is about caste, royalty, classes and wealth.
Limsa has tech (guns) and sort of a frontier attitude.
Also, Uldah is a castle.
The BG group that took down Twintania didn't "stay for so long in XI." They went to WoW back in like 2006.On a side note: Many of you probably don't know this, but BlueGartr, the FC that worked their butts off to get World First kill on Twintania have their roots in FFXI. They wouldn't have stayed for so long if XI was such a crappy game as most of you seem to think so.
I do think there are some 11 things that would be nice to have in 14. But that is because I don't mind games borrowing stuff from other games if it's beneficial. Most of the stuff I like, though, are on the smaller scale. Things like inventory list, being able to label your map (seriously, how is it no other mmo took this feature?), chocobo breeding (which is coming), etc.
I have no desire to stand at the feet of a mob and kill it for 4+ years for a single drop that is mostly a sidegrade, however.
understood. uldah just seems very bastoky to me. locale I suppose, while limsa reminds me more of sandoria probably due to maelstrom colors
i like this suggestion a lot. i never played either wow or xi and i'm not gonna pretend i know the positives and negatives of either game. what i do know is that dungeon grinding is extremely boring. i get that some people like it, and i don't think they should remove it from the game. but for the love of pixels, add something that we can do outside of dungeons. i mean they've created this expansive and beautiful world. give us a reason to explore and develop it a bit more. i'd love to see the high level crafted gear move away from requiring mats acquired from tombstones. make this stuff available in other ways, by running strongholds, or NM drops or anything outside of an instance.
Blue Garter are just players I don't know though. I know nothing of their experience other than the fact that they downed turn 5 first and played XI. Which is kind of.. big whoop? They aren't my friends, they don't play on the same server as me. I guess if they were to tell me a boss strategy I could take that into consideration.
But to say . WELL THEY PLAYED XI FOR THIS AMOUNT OF TIME. WHY WOULD THEY DO THAT?
Maybe they just really loved the game? Why did people keep playing 1.0? Clearly 1.0 was bad. Just because a decently skilled player does something doesn't mean I should really care.
That's the difference between being a Sheep and a Wolf. I don't really care if Blue Garter killed Warden, played XI, played WoW, played Ragnarok, or say Dragoon is the most broken job in 14. I am not them. For all I know they could just answer why they played XI with. "Well we committed 4+ years and didn't want to quit"
/signed for truth...
WTF SE i knew i wasnt the only one thinking like op
The main things I would like to see are: New zones that are locked out until you beat a challenging quest line (hopefully the first expansion will give us this), and some "oh shit!" mobs in certain zones and specific areas.
At 50 there is no sense of danger when running around the world, it would be so much more exciting if you needed a party or at least a few friends to reach certain things and areas. I used to love exploring and wondering "hmmm what's down here?" Only to be met with some crazy ass mobs that I had no chance of tackling solo and then that blind panic coming over me as I tried to make my escape.
{Excitement!} {Can I have it?}
People who suggest this can tie that madness to an anchor and swim with it. The Chains of Promathia formula stunk the first time around and I doubt very many people have a desire to see that movie again. That kind of "excitement" is something most players, I believe, can do without.The main things I would like to see are: New zones that are locked out until you beat a challenging quest line (hopefully the first expansion will give us this), and some "oh shit!" mobs in certain zones and specific areas.
At 50 there is no sense of danger when running around the world, it would be so much more exciting if you needed a party or at least a few friends to reach certain things and areas. I used to love exploring and wondering "hmmm what's down here?" Only to be met with some crazy ass mobs that I had no chance of tackling solo and then that blind panic coming over me as I tried to make my escape.
{Excitement!} {Can I have it?}
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