Quote Originally Posted by Ri_ri View Post
Since we're talking about variety and human nature, let's put it into this perspective:

You can have 100 different dungeons to do, it wouldn't matter, because you aren't there for the experience; you're there for the result. And that result is always the same, every time you log in.

If I can use myself as example... I was there at some point, thinking about how bothersome would be to do yet another Garuda to see if I could get my book. Then I just dropped it and did Titan. And actually had some fun, just because I went there wanting to fight Titan, not to get a new item.

Since we're talking about variety and human nature, let's put it into this perspective:

You can have 100 different dungeons to do, it wouldn't matter, because you aren't there for the experience; you're there for the result. And that result is always the same, every time you log in.

If I can use myself as example... I was there at some point, thinking about how bothersome would be to do yet another Garuda to see if I could get my book. Then I just dropped it and did Titan. And actually had some fun, just because I went there wanting to fight Titan, not to get a new item.



It is truly pathetic that people care more about the number they have on their sword than playing the game and defeating fiends with other people. I guess teens these days just don't have the imagination it takes to enjoy a MMORPG.
You are missing the point.

The point is challenge and diversity.

If the current gear in the game is greater then the gear to be released in the future, what is the point in trivializing content?

Are you suggesting that people farm their Green WP/AK sets and stop there so that when the 2.1 content patch is released, the linear gear progression can be adhered to with no amount of trivialization to be able to take place?