do oyu pay 15$ every time you wanna play doom. If not they dont really compareAs I said, it is all about enjoying the gameplay. When you can do that, you don't need updates. I still play DOOM today, and it is not because ID Software came out with an update last week or something. It is just the game being fun.
I suggest you just abandon the game if you don't like it. I did just like these people with FFXI, waited update for update for update for the game to become fun, while being mainly bored by it. And 10 years later, it was still boring because that game fixing update never happened. I'd hate to see you be bored that long just because you are still naive.

Sure, like crafted sets? I can play that game, here let me enlighten you:
It takes 9 pieces of the consumables from the Tomes of Philo per piece.
You have 12 pieces x 9 = 13500 Tomes of Philo for a full set / 100 per run = 135 runs x 35 mins on average = 78.75 hours / 5 hours per day = 15.75 days. Who do you know plays for 5 hours a day 7 days a week?
This doesn't include the weapon because Relic is easier to obtain. 900 Tomes of Philo / 35 mins per run = 25 hours just for Relic alone.
CM & Preat don't drop gear, only Tomes.
WP & AK drop sets that you will eventually have for every Job role by the time you farm enough Philo tomes for 1 set of DL + 1 Relic OR The tomes required for the crafting set.
After that, then what? Allagan? yeah sure, range based luck roll system determined by a loot table where you may likely not see a single piece of loot for your class for weeks.
Myth tome sets? 5010 Myth tomes / 300 per week = 16.7 weeks. 300 Myth tomes / 30 tomes per run = 10 runs x 35mins = 5.8 hours per week x 16.7 weeks = 96.8 hours.
So lets recap here:
70 hours for full set of 1 DL + 1 Relic = 40.8 Dungeon Runs
103 Hours for full set of 1 Crafting gear + 1 Relic = 60 Dungeon Runs
121.8 hours for full 1 Myth set + 1 Relic = 71 Dungeon Runs
You can't even put a time frame on Allagan gear. You are simply lucky or you aren't.
So lets put this in to perspective, because most peoples first set of DL gear includes their Relic:
70 hours for full set of 1 DL + 1 Relic = 40.8 Dungeon Runs
78.75 hours for full set of 1 Crafting = 45.9 Dungeons Runs
96.8 hours for full set of 1 Myth = 56.5 Dungeon Runs Per set as they are job role only
Total Dungeon Runs = 143.2 Dungeon Runs.
How many dungeons do we have to choose from again? 4
Now, like it or not, try and paint a pretty picture over it all you like, fact is, 4 dungeons to run this many times is enough to make anyone quit due to lack of content. Lets not also forget to mention, these are assuming you never fail, get disconnected, have a bad group, wipe, AFK or have any down time what so ever.
Now that all the boring math is out the way, how many dungeons do you have to choose from to run over this amount of time? 4.......if you are still not following after all this, then I can't help you. This is my whole point, right here in this very paragraph.
Last edited by Taemek; 11-19-2013 at 01:30 AM.
That's just how it appears to us. In actuality, it is being developed one piece at a time like you want, one developer(or team), finishes a quest, new dungeon, chair, exploding shark launcher, whatever you can think of, checks it in, and everyone syncs up. This is just standard procedure in game development. Once that change has been made, their QA team has to test and make sure it works, then they have to test to make sure it didn't mess up anything else. Not all, but most bugs, they are already aware of. Once the QA team finds them, it's just a matter of which ones are more severe and need to be fixed, vs the smaller ones which they would fix if they had time, but if they don't get to it, it's not the end of the world.I really fail to see how larger patches are better. Wouldn't that just make it actually tougher to locate the issue when there are problems with said patch? You know there are going to be issues. Not taking anything away from SE but MMO updates always bring issues. I feel smaller things should have been done before the omega 2.1 patch.
If they tried to do something like you're suggesting, we would be updating at least once a day, and wouldn't give them any time to fix the bugs they find. By holding off, they are able to develop something, check it in, see if it works, fix it if it doesn't, make sure the rest of the game is ok, and then move on to the next thing. Then the process starts all over again until they have enough or a deadline hits (it's usually the deadline).
And just like any MMO, if something is critical enough that it needs to be changed immediately, then they will bring down the servers to push out that new build, but in situations like that they are pulling their resources off of the other content to fix the error asap.
Basically, we all want all the things, but they're still people, with families and lives, even still, many developers work 15+ hours a day, especially during crunch time. I think everyone should cut them a little slack, the amount of improvement over 1.0 in just a year is phenomenal.
Fix your game or I'm leaving for WoW! for SWOTOR! for GW2! for AION! for WARHAMMER! for CONAN! for ESO! All these things have been said and more. There is always some new game on the horizon, and everyone always acts like it's going to doom all others, and that just isn't gonna happen. I actually played ESO at PAX East earlier this year, it's World of Skyrim, if that's what your dream game is, go for it, but I personally didn't think it was anything special to write home about, and Wildstar looks less impressive the more I see of it, but only time will tell.
http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video
I've had a fun time reading this thread at work while waiting on the build server to spit out the result of my latest check in.
My opinion is: Just be patient.
Software as complex as a modern video game cannot done in one's basement in a weekend.( no developpers are not wizards capable of creating code by waving a magic wand...)
It takes lots of effort to make sure everything is right. (As well as good processes, good architecure, good tools and QA).
I find it laughtable that some in this thread wants new feature now, saying that "They can do it in a day", but forgetting that new features must be tested, class changes must be tested for balance sake, Bugs must be found and squashed.
PS: I do agree however that a Patch Test server is a good tool in modern MMO's toolkit, since it allows to have a greater pool of testers for new content and allow to see issues that only occurs when a large population is doing content.
This is all well and good but why do they keep adding things to the patch when most of this was ment to be released on launch day.. If the things are ready do a smaller patch or split it into 2 medium size patches insted of pushing 2.1 to god knows when
It boils down to PS3. It's very expensive and time consuming to release a patch on the PS3. Each client update must go through Format at SCEE and SCEA and neither of them have very fast turn around. I've seen updates take as long as 2 months to get approved (or denied) after submission. Then, if the update fails Format QA, then they start the process all over again.
That's why you dont see a new update coming out every month or two.



Ouch. I hadn't considered that. Sounds so obvious now that you say it…It boils down to PS3. It's very expensive and time consuming to release a patch on the PS3. Each client update must go through Format at SCEE and SCEA and neither of them have very fast turn around. I've seen updates take as long as 2 months to get approved (or denied) after submission. Then, if the update fails Format QA, then they start the process all over again.
That's why you dont see a new update coming out every month or two.
What you say about Format is entirely true, so yeah… you're absolutely right. No quick patches for FF XIV, ever.
Camate did answer the question..."Shit takes time, If you want it done right, stop bitching and wait for them to finish there job" Sounds right to me. So, ya'll stop bitching and wait.
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