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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tupsi View Post
    Yeah because people have to actually prepare to faceroll instances instead of automatically being able to.
    We prepare by running lower lvl/ilvl instances to gear up for higher lvl/ilvl ones. We prepare by leveling CUL or purchasing food from the broker for whatever needed stat boost (be it a little bit more accuracy to boost us to cap, or some extra spell speed to get over some casting hump, or whathaveyou). We prepare by stocking up on stat potions for that needed burst of defense or damage or healing at just the right moment in a fight. We prepare by going through the melding process with any crafted gear so as to optimize stat distribution. We prepare by learning our class to the best of our ability and adapting and incorporating knowledge gained from new situations. We can even prepare by watching videos or reading guides on a particular fight if we so choose.

    There is plenty of preparation that goes into playing one's character at the top of his or her game. "Ammo" mechanics are nothing more than pointless busywork.

    Quote Originally Posted by Tupsi View Post
    Same could be said about 90% of the dungeons in this game excluding the optional/promotion quest ones if you consider preparing for raids as busywork - You only have to do them once and never touch them again in all reality, especially since FATE spamming gives you the better exp turn out.
    Even if you remove "going through the vertical gear progression treadmill" from the preparation equation, you still have a heck of a lot to do. Or did you just ignore everything between the first and last sentences in my post? >_>
    (6)
    Last edited by Naunet; 11-19-2013 at 02:59 AM.

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naunet View Post
    There is plenty of preparation that goes into playing one's character at the top of his or her game. "Ammo" mechanics are nothing more than pointless busywork.
    Same could be said about 90% of the dungeons in this game excluding the optional/promotion quest ones if you consider preparing for raids as busywork - You only have to do them once and never touch them again in all reality, especially since FATE spamming gives you the better exp turn out.

    Some complained about repairing gear yourself/at NPC being 'busy work' and "should be allowed to inside of dungeons".
    (0)

  3. #3
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Naunet View Post
    We prepare by running lower lvl/ilvl instances to gear up for higher lvl/ilvl ones. We prepare by leveling CUL or purchasing food from the broker for whatever needed stat boost (be it a little bit more accuracy to boost us to cap, or some extra spell speed to get over some casting hump, or whathaveyou). We prepare by stocking up on stat potions for that needed burst of defense or damage or healing at just the right moment in a fight. We prepare by going through the melding process with any crafted gear so as to optimize stat distribution. We prepare by learning our class to the best of our ability and adapting and incorporating knowledge gained from new situations. We can even prepare by watching videos or reading guides on a particular fight if we so choose.

    There is plenty of preparation that goes into playing one's character at the top of his or her game. "Ammo" mechanics are nothing more than pointless busywork.
    NOT ENOUGH!
    YOU MUST HAVE THAT 0.0000001% INCREASE OR YOU ARE GARBAGE! IF YOU ARE NOT WILLING TO DO EVEN MORE EXTRA PREP-WORK THAT MEANS YOU ARE SOME WoW FANBOY CASUAL, YOU ARE KILLING THIS GAME, AND YOU ARE KILLING THE MMO GENRE.......blah blah blah...blah blah...blah blah...blah. {the typical rhetoric of the ex-FFXI player, or the ultra-leet 1.0 player}

    I am just joking of course, and I agree with you. I honestly feel that consumable ammo in this game is a terrible idea; the food, the stat increase items, materia, and setting cross class skills is enough.
    (5)
    Last edited by ShinkuTachi; 11-19-2013 at 05:32 AM.