Results 1 to 10 of 97

Dev. Posts

Hybrid View

  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Eugh, no thanks. Having one's damage tied to consumables is not fun.
    (33)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naunet View Post
    Eugh, no thanks. Having one's damage tied to consumables is not fun.
    Yeah because people have to actually prepare to faceroll instances instead of automatically being able to.

    Quote Originally Posted by NyneAlexander View Post
    Don't know about you guys but I am totally against any system that will inevitably require Archers/Bards to carry around multiple item slots worth of consumables just to be effective. Inventory aggro is already bad enough!
    Well, if you're good at what you play now in FFXIV ARR, you already do this.
    (1)
    Last edited by Tupsi; 11-19-2013 at 02:33 AM.

  3. #3
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Tupsi View Post

    Well, if you're good at what you play now in FFXIV ARR, you already do this.
    Carrying around pots that are tied to a global cooldown that you can only use once every 5 min is TOTALLY DIFFERENT than carrying around stacks of ammo that you will burn through in 3 fights. Keep in mind that without a modification to the current system, this ammo would be "in addition to" whatever consumables the quality player is already carrying. This just furthers my point that the inventory aggro would be horrible.

    Quote Originally Posted by Kazamoto View Post
    New tab before crystals labled 'ammo'? Keeps count like crystals do.
    However if they did something like this, than I am all for it.
    (0)

  4. #4
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tupsi View Post
    Yeah because people have to actually prepare to faceroll instances instead of automatically being able to.
    We prepare by running lower lvl/ilvl instances to gear up for higher lvl/ilvl ones. We prepare by leveling CUL or purchasing food from the broker for whatever needed stat boost (be it a little bit more accuracy to boost us to cap, or some extra spell speed to get over some casting hump, or whathaveyou). We prepare by stocking up on stat potions for that needed burst of defense or damage or healing at just the right moment in a fight. We prepare by going through the melding process with any crafted gear so as to optimize stat distribution. We prepare by learning our class to the best of our ability and adapting and incorporating knowledge gained from new situations. We can even prepare by watching videos or reading guides on a particular fight if we so choose.

    There is plenty of preparation that goes into playing one's character at the top of his or her game. "Ammo" mechanics are nothing more than pointless busywork.

    Quote Originally Posted by Tupsi View Post
    Same could be said about 90% of the dungeons in this game excluding the optional/promotion quest ones if you consider preparing for raids as busywork - You only have to do them once and never touch them again in all reality, especially since FATE spamming gives you the better exp turn out.
    Even if you remove "going through the vertical gear progression treadmill" from the preparation equation, you still have a heck of a lot to do. Or did you just ignore everything between the first and last sentences in my post? >_>
    (6)
    Last edited by Naunet; 11-19-2013 at 02:59 AM.

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naunet View Post
    There is plenty of preparation that goes into playing one's character at the top of his or her game. "Ammo" mechanics are nothing more than pointless busywork.
    Same could be said about 90% of the dungeons in this game excluding the optional/promotion quest ones if you consider preparing for raids as busywork - You only have to do them once and never touch them again in all reality, especially since FATE spamming gives you the better exp turn out.

    Some complained about repairing gear yourself/at NPC being 'busy work' and "should be allowed to inside of dungeons".
    (0)

  6. #6
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Naunet View Post
    We prepare by running lower lvl/ilvl instances to gear up for higher lvl/ilvl ones. We prepare by leveling CUL or purchasing food from the broker for whatever needed stat boost (be it a little bit more accuracy to boost us to cap, or some extra spell speed to get over some casting hump, or whathaveyou). We prepare by stocking up on stat potions for that needed burst of defense or damage or healing at just the right moment in a fight. We prepare by going through the melding process with any crafted gear so as to optimize stat distribution. We prepare by learning our class to the best of our ability and adapting and incorporating knowledge gained from new situations. We can even prepare by watching videos or reading guides on a particular fight if we so choose.

    There is plenty of preparation that goes into playing one's character at the top of his or her game. "Ammo" mechanics are nothing more than pointless busywork.
    NOT ENOUGH!
    YOU MUST HAVE THAT 0.0000001% INCREASE OR YOU ARE GARBAGE! IF YOU ARE NOT WILLING TO DO EVEN MORE EXTRA PREP-WORK THAT MEANS YOU ARE SOME WoW FANBOY CASUAL, YOU ARE KILLING THIS GAME, AND YOU ARE KILLING THE MMO GENRE.......blah blah blah...blah blah...blah blah...blah. {the typical rhetoric of the ex-FFXI player, or the ultra-leet 1.0 player}

    I am just joking of course, and I agree with you. I honestly feel that consumable ammo in this game is a terrible idea; the food, the stat increase items, materia, and setting cross class skills is enough.
    (5)
    Last edited by ShinkuTachi; 11-19-2013 at 05:32 AM.

  7. #7
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Naunet View Post
    Eugh, no thanks. Having one's damage tied to consumables is not fun.
    Agreed. Playing Ranger in 11 before you could stack ammo...... 18 slots of inventory taken up just in ammo to go to an exp party. No thanks. Pay to damage is not a mechanic I'd like to see in this game.
    (6)

  8. #8
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by Nadrojj View Post
    Agreed. Playing Ranger in 11 before you could stack ammo...... 18 slots of inventory taken up just in ammo to go to an exp party. No thanks. Pay to damage is not a mechanic I'd like to see in this game.

    Now I want Gil Toss as an ability.
    (1)