Eugh, no thanks. Having one's damage tied to consumables is not fun.
Eugh, no thanks. Having one's damage tied to consumables is not fun.
Yeah because people have to actually prepare to faceroll instances instead of automatically being able to.
Well, if you're good at what you play now in FFXIV ARR, you already do this.
Last edited by Tupsi; 11-19-2013 at 02:33 AM.



Carrying around pots that are tied to a global cooldown that you can only use once every 5 min is TOTALLY DIFFERENT than carrying around stacks of ammo that you will burn through in 3 fights. Keep in mind that without a modification to the current system, this ammo would be "in addition to" whatever consumables the quality player is already carrying. This just furthers my point that the inventory aggro would be horrible.
However if they did something like this, than I am all for it.
We prepare by running lower lvl/ilvl instances to gear up for higher lvl/ilvl ones. We prepare by leveling CUL or purchasing food from the broker for whatever needed stat boost (be it a little bit more accuracy to boost us to cap, or some extra spell speed to get over some casting hump, or whathaveyou). We prepare by stocking up on stat potions for that needed burst of defense or damage or healing at just the right moment in a fight. We prepare by going through the melding process with any crafted gear so as to optimize stat distribution. We prepare by learning our class to the best of our ability and adapting and incorporating knowledge gained from new situations. We can even prepare by watching videos or reading guides on a particular fight if we so choose.
There is plenty of preparation that goes into playing one's character at the top of his or her game. "Ammo" mechanics are nothing more than pointless busywork.
Even if you remove "going through the vertical gear progression treadmill" from the preparation equation, you still have a heck of a lot to do. Or did you just ignore everything between the first and last sentences in my post? >_>Same could be said about 90% of the dungeons in this game excluding the optional/promotion quest ones if you consider preparing for raids as busywork - You only have to do them once and never touch them again in all reality, especially since FATE spamming gives you the better exp turn out.
Last edited by Naunet; 11-19-2013 at 02:59 AM.
Same could be said about 90% of the dungeons in this game excluding the optional/promotion quest ones if you consider preparing for raids as busywork - You only have to do them once and never touch them again in all reality, especially since FATE spamming gives you the better exp turn out.
Some complained about repairing gear yourself/at NPC being 'busy work' and "should be allowed to inside of dungeons".
NOT ENOUGH!We prepare by running lower lvl/ilvl instances to gear up for higher lvl/ilvl ones. We prepare by leveling CUL or purchasing food from the broker for whatever needed stat boost (be it a little bit more accuracy to boost us to cap, or some extra spell speed to get over some casting hump, or whathaveyou). We prepare by stocking up on stat potions for that needed burst of defense or damage or healing at just the right moment in a fight. We prepare by going through the melding process with any crafted gear so as to optimize stat distribution. We prepare by learning our class to the best of our ability and adapting and incorporating knowledge gained from new situations. We can even prepare by watching videos or reading guides on a particular fight if we so choose.
There is plenty of preparation that goes into playing one's character at the top of his or her game. "Ammo" mechanics are nothing more than pointless busywork.
YOU MUST HAVE THAT 0.0000001% INCREASE OR YOU ARE GARBAGE! IF YOU ARE NOT WILLING TO DO EVEN MORE EXTRA PREP-WORK THAT MEANS YOU ARE SOME WoW FANBOY CASUAL, YOU ARE KILLING THIS GAME, AND YOU ARE KILLING THE MMO GENRE.......blah blah blah...blah blah...blah blah...blah. {the typical rhetoric of the ex-FFXI player, or the ultra-leet 1.0 player}
I am just joking of course, and I agree with you. I honestly feel that consumable ammo in this game is a terrible idea; the food, the stat increase items, materia, and setting cross class skills is enough.
Last edited by ShinkuTachi; 11-19-2013 at 05:32 AM.


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