
This argument is stupid.It wasnt unfair at all. Yoshi took it out because he decided to copy other games. I would love to see some one in the real world take a gun or bows and not carry around ammo, what do you think would happen. Ammo isnt unlimited, it needs to be restock and you cant fight without it. There is no reason what so ever for a brd in this game that uses a BOW not to have to by ammo.
Magic isn't real, neither are dragons.
Given the following-
1) core attacks already have a number of special effects, making special effects on ammo a redundant concept;
2) Ammo was specifically removed to take out its effect on the economy and make it not disproportionately more expensive to play Archer/Bard compared to other jobs;
adding this defeats the purpose of why ammo was removed to begin with.
since basically all crafted items are consumable or convertible to materia there is no special need to add something like this for economic purposes.
Last edited by Alhanelem; 11-19-2013 at 02:39 AM.


Back in 1.0, every class/job has their own off-hand ammo stuff. Turns out it was rarely useful and clogging worthy spaces.
And if you're talking about the ability to kite mobs from afar, lo and behold... every job/class in ARR now has that special ability for it.
So... nope.![]()



How about a quiver equipment on the offhand slot that provides whatever bonuses to arrow attacks the devs want it to have and have it provide said bonuses for as long as the durability is above 0% to simulate arrow content?
They can make it unrepairable but deplete durability at a much lower rate (10x slower?) than the normal gear slots. Archers will have to get new quivers but at a reasonable pace so that they dont have to feel like they're losing inventory space and too much money. Besides, on the offhand armory, you only have the DoL and DoH and shields for pld and caster taking up space. Unless you have duplicates of types, you'll be using up about 13 slots for those, out of 25. That should be enough space for multiple quivers. Just toss out the depleted quivers when they 'break'.

I vote no. Yet another post wanting what FFXI had. Lets pay MORE gil for even MORE junk in this game. Also, lets take up MORE space in the inventory thats already too small at end game for those of us leveling multiple classes.
You want a quiver? Now you gotta pay for arrows. Run out in a dungeon andf can only do base damage? you're SOL
IF you want that then WHM and BLM's would have to have charge times to be able to use abilities not just cast times. You want to cast fire III? Sorry you havent powered up enough. You have to move away from an AOE? Oop, gotta start charging all over again.
For tanks and melee DPS, to keep it the same, their gear would have to shatter and cause them to lose major defense.
to change one and keep balance one must change everything. It's not gonna happen. Stop asking for things that would case a major downfall in this game. Yoshi himself even stated he wanted to bring NOTHING that has been done in previous FF Online games into this one. What OP is asking came from XI. It will never happen and it should never happen.
Last edited by KyteStones; 11-19-2013 at 03:24 AM.



My hats off to yoship's (hassle free, stress free, craft free, economy free, combat only players friendly) policy.
I hated how ffxi was too reliant on (almost everything tied to crafting but crafting is too painful so a select few that endured it gets to control the economy and squeeze people's gil wallet hard just so they can be effective in combat) aspects but yoship kicked it all the way to the other spectrum! Amazing! I'm not even sure why I'm even leveling crafting!
Cue housing replies.

We can't change any equipment during fights. Therefore, we would have to pick what arrow we use before you attack or get aggro.
Remember jobs are only allowed to have a certain number of abilities and spells. If you want abilities to change to a specific arrow for a shot, then the job would lose many of their limited ability slots just to be able to inflict a few status ailments that last a few seconds and that the monster may or may not be immune to already (if not, then it will build resistance quickly).
the second optional ammo is added, is the second it's no longer optional. money sinking a class to function is a horrid design. please god no.
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