Quote Originally Posted by Altena View Post
I think it is worth noting that a big downside with the server side option is that someone who lives in NA, Canada or EU will have a pretty large advantage over someone who lives far away, like me.

Client side however, this advantage is greatly reduced.
It's more like the other way around. In the server model everyone is limited by the 0.3s pooling frequency, as regardless of how close you're to the server, you can't get key information any faster than every 0.3s (like when AEs fire off). Everyone is roughly equally screwed under FF14's model. If your client could make its own decision, the guys living closer to the server would have an advantage. It does create an equal playing field, but in the wrong way (by crippling everyone equally).