You can find logs that looks like:
1. You use potion for 100 HP
2. Mob hits you for 50 HP
3. You die
Is there a drinking animation on potions too? The 'casting animation' is the exact same problem. It comes from the fact that something has occured on your client (you drink a potion or used a skill) that is not yet acknowledged by the server. There's no grand design trying to balance certain skills with a hidden lag. You can use something as a weak as a regular potion and you'll still find that you don't get the 100 HP at the instant you think you do.


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