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  1. #11
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aureliami View Post
    In every MMO before FF14, theorycrafters took into consideration all forms of mitigation including traits like boost to incoming healing when determining eHP.

    Why should FF14 be different?
    That's why in my comparison I take the party composition as a whole. The only combination that seems to match perfectly is Warrior with two healers vs Paladin with one healer and one DPS. Things I looked at are, Party DPS, Tank Survivability, and class mechanics.

    In short, War + 2 Healers (Each 60% Healing, 40% DPS) = PLD + Healer + DPS

    CON
    - Relies heavily on good healers vs just clicking a button.
    - Damage Mitigation from Heals/Self Healing occurs after damage. Maximum HP needs to account for getting 1 Shotted. >6800 HP Coil

    PRO
    - Generates much more enmity
    - Better party composition with 2 x Healers for 1 Tank - Relative to a 4 Man Party
    - Greater Survivability compared to Paladin. (138% More Heals on a Warrior with 2 X Healers + Wrath Buff which is equal to Paladin in Shield Oath + all CD's) *** Warrior will still have it's own CD's too use on top of this.
    (0)
    Last edited by Judge_Xero; 11-18-2013 at 02:06 AM.
    "I don't always drink beer, but when I do, it's often."
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