That's why in my comparison I take the party composition as a whole. The only combination that seems to match perfectly is Warrior with two healers vs Paladin with one healer and one DPS. Things I looked at are, Party DPS, Tank Survivability, and class mechanics.
In short, War + 2 Healers (Each 60% Healing, 40% DPS) = PLD + Healer + DPS
CON
- Relies heavily on good healers vs just clicking a button.
- Damage Mitigation from Heals/Self Healing occurs after damage. Maximum HP needs to account for getting 1 Shotted. >6800 HP Coil
PRO
- Generates much more enmity
- Better party composition with 2 x Healers for 1 Tank - Relative to a 4 Man Party
- Greater Survivability compared to Paladin. (138% More Heals on a Warrior with 2 X Healers + Wrath Buff which is equal to Paladin in Shield Oath + all CD's) *** Warrior will still have it's own CD's too use on top of this.



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