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  1. #1
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Exstal View Post
    190 DPS? I don't even remotely believe that.
    Unless your in gear that is even better than mine... I don't see this as remotely possible either, on anything other than a training Dummy.

    EVEN THEN, I can't break 200 sustained DPS in my Strength gear in Defiance without unchained.

    This begs the question Judge_Xero, What gear is this warrior tanking in with which you still need to run Coil?
    (0)

  2. #2
    Player
    Judge_Xero's Avatar
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    Mar 2011
    Location
    Ul'dah
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    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Exstal View Post
    190 DPS? I don't even remotely believe that.
    http://forum.square-enix.com/ffxiv/t...ank-DPS-Thread

    It can do a lot of damage. Although the testing was done against training dummies, Warrior doesn't require any special movement for combos. With 400 STR and Bravura, I averaged ~170 DPS over 10 minutes.

    Quote Originally Posted by ZDamned View Post
    Unless your in gear that is even better than mine... I don't see this as remotely possible either, on anything other than a training Dummy.

    EVEN THEN, I can't break 200 sustained DPS in my Strength gear in Defiance without unchained.
    You should try again using all your cooldowns. Even @ 5 minutes you should be over 210 DPS.

    Quote Originally Posted by Leiron View Post
    That makes no sense.
    If Warrior DPS is equal to PLD DPS in sword oath, and Warrior DPS suffers a 25% damage debuff compared to 20% Paladin debuff, they would still be doing the same damage.
    The logic makes no sense.
    From Sword Oath to Shield Oath Paladin looses, 50 Potency per AA and 20% Damage. AA is ~35-40% of a Paladin DPS in Sword Oath. In Shield Oath it drops to about 20-25% of total DPS. So Paladin is loosing about 15% of it's DPS right off the top.
    Warrior gets access to more powerful skills in Defiance which brings it's average Potency per Skill up.
    There is your damage difference.
    (0)
    Last edited by Judge_Xero; 11-20-2013 at 09:06 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  3. #3
    Player
    Exstal's Avatar
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    Oct 2013
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    Uldah
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    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Judge_Xero View Post
    http://forum.square-enix.com/ffxiv/t...ank-DPS-Thread

    It can do a lot of damage. Although the testing was done against training dummies, Warrior doesn't require any special movement for combos. With 400 STR and Bravura, I averaged ~170 DPS over 10 minutes.
    .
    It can't be taken seriously because it's unrealistic for tanking purposes.

    No Warrior is going to fight without Defiance and full STR and still be tanking. It simply won't happen. So that leaves you at 139 DPS VIT Warrior vs 120 DPS VIT PLD. Changing to full STR means nothing really, you may do some more DPS but forces healers to heal more often than normal.

    In response to your DPS baseline of 200, you failed to see that Warrior isn't going to be doing 170. That's too close to the DPS of true DPS classes' base of 200. Healer isn't even close to DPS class either. I'd say it's barely above 50% of a geared and experienced DPS. Whereas Warrior / Paladin is below 50%.
    (1)

  4. #4
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Ul'dah
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    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Exstal View Post
    It can't be taken seriously because it's unrealistic for tanking purposes.
    No Warrior is going to fight without Defiance and full STR and still be tanking.

    In response to your DPS baseline of 200, you failed to see that Warrior isn't going to be doing 170. That's too close to the DPS of true DPS classes' base of 200. Healer isn't even close to DPS class either. I'd say it's barely above 50% of a geared and experienced DPS. Whereas Warrior / Paladin is below 50%.
    I wouldn't recommend tanking without Defiance. I performed my parse of 170 DPS over 10 minutes in Defiance.



    Warrior requires more healing regardless if you are using STR or VIT compared to Paladin. That's the reason I looked at if you could increase it enough to warrant the extra healer, without a compromise to party DPS.

    I could make another thread asking for Dummy Parses from all classes with endgame gear to get a better baseline than my own testing.
    (0)
    Last edited by Judge_Xero; 11-20-2013 at 11:56 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #5
    Player
    Exstal's Avatar
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    Oct 2013
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    Uldah
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    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Judge_Xero View Post
    I wouldn't recommend tanking without Defiance. I performed my parse of 170 DPS over 10 minutes in Defiance.



    Warrior requires more healing regardless if you are using STR or VIT compared to Paladin. That's the reason I looked at if you could increase it enough to warrant the extra healer, without a compromise to party DPS.

    I could make another thread asking for Dummy Parses from all classes with endgame gear to get a better baseline than my own testing.
    You still compromise party DPS because healer with Warrior's DPS increase is weaker than 1 more DPS.


    Quote Originally Posted by Paikis View Post
    Yes, your numbers do ignore a lot of things. They also can't account for a lot of things. That's because the numbers are based on god knows how many assumptions that simply don't pan out in real-world examples. It is the best that's available, but the parsers tell a very different story. Maybe the parsers are wrong, maybe they all have well geared WARs and poorly geared PLDs. I don't know what the reason is, but every parse I've ever seen with 1 WAR and 1 PLD has had the WAR a good 20% more damage in front of the PLD.


    When the maths says one thing, and the tests say something else, I start thinking maybe there's something the maths hasn't accounted for.
    120 * 1.2 = 144

    Not too far off from that other thread.
    (0)

  6. #6
    Player
    Paikis's Avatar
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    Sep 2013
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    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Bro, do you even maths?
    (2)

  7. #7
    Player
    KrenianKandos's Avatar
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    Nov 2012
    Location
    Ul'dah
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    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Well.

    The new changes proposed by Yoshi-P certainly might have thrown some of the math out if it was released at the time it was.

    Also, Tank forums just exploded with the changes. I eagerly await the theorycrafting regarding this 'if' it came out, to see if it is indeed OP or well needed.
    (0)

  8. #8
    Player
    Maelwys's Avatar
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    Sep 2013
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    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KrenianKandos View Post
    Also, Tank forums just exploded with the changes. I eagerly await the theorycrafting regarding this 'if' it came out, to see if it is indeed OP or well needed.
    My money's on "Well needed".

    Looks like WAR + PLD will be the optimum combo for endgame raids now, since WAR is basically going to have exactly the same Effective HP and the same Proportional Healing as PLDs all the time, plus the ability to mitigate short amounts of damage every 20-25 seconds or so and an "oh crap" cooldown in Vengence. (I'm not sure about Holmgang - they might not die but they're still going to need healed back to full within 6 seconds, it's nice but it's no Hallowed Ground!)

    There are a lot of people crying that the buffs have gone too far, but PLD will still be better at mitgating damage for longer periods of time, or for mitigating REALLY high amounts of damage... WAR basically just got buffed to the point where we can now argue the merits of one or the other depending on content. I'd call that a win.
    (0)

  9. #9
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by KrenianKandos View Post
    Well.

    The new changes proposed by Yoshi-P certainly might have thrown some of the math out if it was released at the time it was.

    Also, Tank forums just exploded with the changes. I eagerly await the theorycrafting regarding this 'if' it came out, to see if it is indeed OP or well needed.
    Yeah, makes discussion on what I was going on about useless now, since the new changes to Warrior will put it on the same level as Paladin no matter what party composition you are using.

    They probably could have kept the Wrath mechanic @ 3% healing per stack - left Inner Beast @ 300% and went with all the rest of the changes. It would have kept a little bit of the choice making it requires to play Warrior. Still looks really fun to play though.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  10. #10
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    What is the issue with Warriors?

    In 2.1, our eyes won't glow when infuriated.
    (1)
    Error 3102 Survivor

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