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  1. #1
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    126
    I read the whole thing, just color me extremely skeptical. I don't believe they're gonna be able to pull it off, the more info that comes out the more years I begin to think its going to take and they haven't even begun discussing the work its going to take to outside of the battle plans like an auction house and mailbox system.
    (1)

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I am going to remain positive. Even if the answers are not good at least we have an exact answer to a lot of questions!
    (4)

  3. #3
    Player
    Betelgeuzah's Avatar
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    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by viion View Post
    I am going to remain positive. Even if the answers are not good at least we have an exact answer to a lot of questions!
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    We received favorable answers to 95% of questions in that Q&A. Questions that for the most part addressed every single major or minor concern regarding battle. There was little to no filler or lengthy explanations for why they can't/won't do X or Y.

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    (3)
    Last edited by Melodicya; 05-29-2011 at 11:03 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  4. #4
    Player
    Walton's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    32
    Character
    Walton Rowe
    World
    Aegis
    Main Class
    Blacksmith Lv 50
    The question about the haste gear concerns me a little. I'm hoping the answer to it was a just shrug off. Its up to the dev team to figure out the balance, but there still needs to be items in the game that some people will just never obtain. If you wanna say that XI's pre-cakewalk days were too hardcore then fine, and I understand that they're trying to attract more players by making accomplishments easy to come by, but there still needs to be some form of ...social hierarchy...for lack of a better term.
    (0)
    XI: Walton [Gilgamesh/Carbuncle]
    XIV: Walton Rowe [Figaro]

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Walton View Post
    The question about the haste gear concerns me a little. I'm hoping the answer to it was a just shrug off. Its up to the dev team to figure out the balance, but there still needs to be items in the game that some people will just never obtain. If you wanna say that XI's pre-cakewalk days were too hardcore then fine, and I understand that they're trying to attract more players by making accomplishments easy to come by, but there still needs to be some form of ...social hierarchy...for lack of a better term.
    Sorry, but all that does is create castes of haves and have-nots. It's not fun, and becomes a major factor/detriment in group dynamics should the stakes be raised.

    Haste in FFXI became the make and break point for melee. That's why people are worried about how that reacts to auto-attack. I'd also toss in weapon delay and Store TP if that ever makes a return.

    I'm more concerned about the feed TP thing, and hope they decide to implement boss encounter mechanics that don't use TP as a resource but either timed abilities or something else. TP feed should never be a factor in boss fights.

    Also, what's all this talk about gear-swapping? I haven't seen it mentioned during the Q&A, so what brought that stupid piece of development into the discussion?

    PS: And to state where I stand on that, no I do not want gear swapping to be part of this game. I hated it in FFXI and its a huge immersion killer.
    (0)
    Last edited by Duelle; 05-28-2011 at 07:17 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Poipori's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Duelle View Post
    PS: And to state where I stand on that, no I do not want gear swapping to be part of this game. I hated it in FFXI and its a huge immersion killer.
    yeah! definitely a big NO to gear swapping in battle, it is one of the few FFXI features that I hated, playing as a black mage, all I see is my character blinking off and on(re-rendering of character) for every single spell cast, damn annoying, not to mention the need of having huge stacks of gear in the inventory.
    (1)

  7. #7
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    At least they are acknowledging some of our concerns and thoughts, even if some of it is still in the testing/blueprinting phase. I appreciate any information. Thanks for the Q&A Devs and Reps.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    I enjoyed the hell out of the Q&A. Their was some great info in it. Some was vague but we got a lot of answers. Not sure what people were exspecting. If SE is working on it they can't give you a definate answer because the final product may change. I enjoyed it and can't wait to see what happens in the JUNE update.
    (1)

  9. #9
    Player
    Walton's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    32
    Character
    Walton Rowe
    World
    Aegis
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Frebaut View Post
    When that was in some Nanny Goats were blocking a cave and i couldn't get in to do my GL. I was to low at the time to fight the goats. The goats were cock blockin me from mt GL. I failed it because of that.. It sucked.
    Yet another system already perfected in XI that is refused just for the sake of being different.
    (1)

  10. #10
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Man, if people are still getting bent out of shape over "we will look into it", you're clearly spring chickens. We had over six wonderful years of near silence, cheese sandwiches, and "working as intended" in FFXI. You kids and your lawns.
    (3)

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