Quote Originally Posted by Hanabira View Post
Yes you said that, but you crunched very theoretical numbers like they would be on equal footing if one decided not to properly defend themselves, when 1 is clearly taking 0 damage and healers are generating 0 hate. has any pld ever kited phase 5 without using any cooldowns? then your numbers would be valid. Not to mention your numbers dont include block. Sure both war and pld can parry, so you can cancel those out on paper, but blocking makes the numbers skew greatly

also, a storms eye is not healing for 250 unless you are getting a crit with a dmg buff. in most cases it heals for about 150
I crunched number that are not theoretical at all. I used valued from my FC's Paladin, and MY Warrior in 30 Vitality and full VIT Accessories with the full party buff, and Actual Coil damage. If anything, I underestimated the White Mage with a Theoretical 2200 which is close.

If you are going to talk about my Storms eye example, which was just meant to play off on the minuscule REAL damage difference, then lets use real numbers again, and show exactly what you are citing. =P

Storms Eye healing for 150, and using my numbers the damage deficit is actually 330, so we are talking about a remaining 180 Damage if we use Storms Eye once.

Honestly though, what are you trying to point out with this? The fact that you need to take 8 more hits at 3000 damage before an additional Cure 2 is required vs a Paladin? So 1 extra heal every 8... Oh man, were terrible... Oh wait, that's based on if we don't use anything to heal ourselves for 8 GCD's. I think we can cover that with an Inner Beast, which lines up perfectly with 8 Cure 2 GCD's actually. Or if you wanna use a CD Thrill of Battle or a Blood Bath usage should cover that as well.

ALL that being said, Paladin Cooldowns still overshadow us, but thats being changed anyway, so it's not worth talking about them too much until we see what happens in 2.1. What I am trying to demonstrate is that the base of each class is virtually identical if not 1-2% in the Paladin Favor, which is a trade off for a lot more damage from Warriors anyway. Once cooldowns in 2.1 are addressed, we will see how it works out.