Clearly so, lol. I see you've made considerable changes. I'll look it over and give some feedback.
Stats won't do it. You need mitigation of some sort, either before or after the hit. You cannot rely on Bonecrusher at all because it's a combo effect -- you'd have to sit on it until an enemy is about it hit you (enmity problems ahead!), and if it gets the autoattack before the Mountain Buster, you're still toast. As a primary mitigation method, it doesn't scale to multiple opponents, so when you've got 4 mobs on you, you're dead meat.
Your Discipline ability boosts damage, for whatever reason, when damage doesn't keep you alive. Lifebreak has the same problem. These need to be refocused to boost survival, which is where your design is lacking. Faith is just a hyrbird of Convalesce and Thrill of Battle, minus the skill synergy. You don't have continuous mitigation in any sense at all, and you have no +eHP stance. You'll have the lowest eHP of the tanks, no continuous mitigation whatsoever (healers need at least 20% more MP to heal you just as a baseline), poor burst mitigation, extreme timing requirements for what you do have, and limited enmity. You get the luxury of being a PLD for 1/4 of the time through Blood for Blood, which isn't going to make you much of a tank. You need to justify how your tank is fulfilling party needs. How is it surviving big his and extended bursts? How is it reducing healing requirements?
That's just somebody spamming a gimped Cure rather than a healer. It's no different than calling a PLD a healer with access to "unlimited" MP through Riot Blade and "healer" gear through MND melds (haha, mind melds).
The ideas you've suggested are a lot of impossible mechanics. You cannot have a cross-class ability trigger a class-unique proc. You lack a way to move into UI mode while healing, nor is UI going to make you an effective healer. Your burst healing would be terrible and you'd have no AoE heals. You cannot cross-class CureII due to being a class-quest ability, not to mention that your job would be utterly unusable at the level 15 requirement for CNJ. CNJ does not even have Esuna until 18. Your job would be uniquely unusable from the get-go, something no current class has (and I'd wager, no future class will have). You'd need to cross-class 5 abilities (Cure/II, Esuna, Raise, Protect) at level 30, where you have 3 cross-class slots. Basically, it wouldn't work.
I'm not really opposed to requiring cross-class abilities, and a THM healer isn't necessarily totally impossible, but it will require some serious ability hijacking. It's vastly more complex than you're suggesting. You can give a baseline cross-class heal, and hijack AF/UI for MP regen and burst healing. It's not really about fitting things into level 50, either; it's fitting things into level 30. If you just cared about level 50, you could do Heal/AF (baseline HoT), Heal2/AF (AoE), and Heal3/AF (burst), Cleanse, and Raise. Assume cross-class Cure for UI heals. Pretty much covers your bases, sans aggro drop. Might require a bit of effort dealing with Transpose -- CD would probably have to be cut in half at least. Problem is, you need those abilities (sans cleanse) at level 30.



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