Changse to OP:
Geomancer:
Idea 1:
Freecure will change to Freestone: Grants a 15% chance that after casting Stone, the MP cost for your next Stone II will be 0. Buff duration: 15 seconds.
Overcure will change to Overdraft: Grants a 15% chance that after casting Aero, your next Aero II will deal critical damage. Buff duration: 15 seconds.
Cleric Stance now has a recast time of 90s.
For Idea 2:
Flood, Tornado and Quake will now consume all charges of Geomancy instead of having individual costs. Their additional effects and durations will see changes depending on how many charges are consumed.
Nature's Blessing does not use Geomancy charges now.
Geomancy now reduces healing by 25% instead of 20%
Applied when Geomancy is active:
Freecure will change to Freestone: Grants a 15% chance that after casting Stone, the MP cost for your next Stone II will be 0. Buff duration: 15 seconds.
Overcure will change to Overdraft: Grants a 15% chance that after casting Aero, your next Aero II will deal critical damage. Buff duration: 15 seconds.
Talking about Geomancer in another thread reminded me of these two traits which would need altering.
For Idea 2 I was recently playing another game which involved building charges and consuming all charges with other abilities. I thought this type system would be more fun and tactical than what I had. The other idea was also too similar to Aetherflow.


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