That's... the opposite of what I said
I said in this bit, the bit you quoted, that they risked alienating their fan base by gutting their game and entirely remaking it, but that risk paid off and the game is proving successful. I never said they already alienated their fan base.
Except there was no risk. There was no one to alienate if they didn't re-make it there would be no game. This isn't on the same line as what FF11 or SWG did (completely changing the game that their stable population was accustomed to and quite fond of.). Which, again, I do agree was a terrible decision. You don't change a game that's doing well or even alright into something else. You save that as a last ditch effort for a game that's about to die.That's... the opposite of what I said
I said in this bit, the bit you quoted, that they risked alienating their fan base by gutting their game and entirely remaking it, but that risk paid off and the game is proving successful. I never said they already alienated their fan base.
From what I get by arguing with you.. on some things we agree. We just seem to disagree about what would be successful as an mmo in the "modern gaming market." but other than that we do see eye to eye on some points. We also at one point had similar tastes but my tastes have changed. Another reason why we disagree. I don't want the game you want and you don't want the game I want. Which is perfectly understandable.
Last edited by Reslin; 11-16-2013 at 12:23 AM.
Why there are so many posts in this forum complaining about the current lack of content and how 2.1 isn't going to fix this? Because we want the games that way. We want everything and we want it now. And then we complain about running out of stuff to do... and then we blame the companies...
"I couldn't never ever play a game that takes months just to level up your character, I'm too busy!" ... but you have plenty of time to play the same 3 dungeons again and again and again for days and weeks? And that's actually more enjoyable?
I don't understand anything.
I think that a game that doesn't in reality take a long time to hit the cap, and with a nice chunk of the population already at the cap, and a game that was lauded by its creator to not really begin until you hit the cap, they dropped the ball, there isn't enough to do, right now it really has become log on for a few hours, cap your myth and run coil.Why there are so many posts in this forum complaining about the current lack of content and how 2.1 isn't going to fix this? Because we want the games that way. We want everything and we want it now. And then we complain about running out of stuff to do... and then we blame the companies...
"I couldn't never ever play a game that takes months just to level up your character, I'm too busy!" ... but you have plenty of time to play the same 3 dungeons again and again and again for days and weeks? And that's actually more enjoyable?
I don't understand anything.
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