Quote Originally Posted by ashikenshin View Post
another ffxi-2 thread! whoopieeeeee

The game has been engineered to suit the audience that wants everything served to them quickly.

FFXI required more effort, but the reward was greater in the long run.


What the OP is saying is simple things like;


Dangerous Areas (yet interesting) areas that required more thought than 'SPRINT!' | LOL | LOL | LOL | LOL | LOL |

Dangerous Monsters, that take a full-party to take down (with some interesting abilities other than swipeswipeswipeswipe) that require some form of necessary stunning, silencing, positioning (tactical solution).


A world that actually feels that it's worth adventuring, so not all of the difficult content is locked into set instances.