Don't like it don't play it! Pretty simple dude!
Don't like it don't play it! Pretty simple dude!
What I don't get is if there are this many people disappointed with how the world and 2 spammable dungeons turned out...where was everyone speaking up during the countless Beta tests? Does SE just not listen nor care? Did Yoshi disregard all of these ideas and just do his own thing?
Real game starts at max lvl. Run 2 dungeons till your eyes bleed and maybe do Coil once-twice a week. Coil was a big disappointment in terms of a fun and exciting Raid btw.



I posted similar things to this during beta and the responses were along the lines ofWhat I don't get is if there are this many people disappointed with how the world and 2 spammable dungeons turned out...where was everyone speaking up during the countless Beta tests? Does SE just not listen nor care? Did Yoshi disregard all of these ideas and just do his own thing?
Real game starts at max lvl. Run 2 dungeons till your eyes bleed and maybe do Coil once-twice a week. Coil was a big disappointment in terms of a fun and exciting Raid btw.
"This is just a beta, the world will be twice as big on launch, Yoshi-P promised XX zones and so far we only see a few of them. Ishgard will be open at launch... etc"
And then at launch:
"The game just launched, they have to fix servers, first patch will have dungeons, housing, new zones, ishgard open, etc"
Then we find out housing is over half a year away and I have no idea what happened with Ishgard (which people seemed to predicting would be the jeuno of xiv)



IDK if anyone beat me to it. But in P3 I only got to level 18LNC and IDK if it had a cap like P4 did, So in P4 I was only to do everything up to level 20 content. If I knew this in P3/P4 I would have said something.What I don't get is if there are this many people disappointed with how the world and 2 spammable dungeons turned out...where was everyone speaking up during the countless Beta tests? Does SE just not listen nor care? Did Yoshi disregard all of these ideas and just do his own thing?
Real game starts at max lvl. Run 2 dungeons till your eyes bleed and maybe do Coil once-twice a week. Coil was a big disappointment in terms of a fun and exciting Raid btw.





Man. I really miss having a living world where I could plan stuff out and actually have consequences for failureYou also don't get:
- The excitement of waiting for 30 minute boat rides. Because if there is anything more enjoyable than missing a bus, I'd love to hear it.
- Stores that close. Because getting to a store IRL and finding out that it is closed is like a mini-surprise birthday just for you!
- Adventures like hunting rabbit with a lynch mob, and still pulling them one at a time to safe place, in case you accidentally anger the baby skunk and deer it hangs out with.
- unforgiving crafting.
- Losing experience/levels because melee mobs can magically hit you from ten yeards away while they chain until you leave the entire zone.
I agree with OP. I have given up a long time ago and accepted that mmorpg games today no longer have the RPG of bygone eras. They are more akin to action/arcade game. Fun and engaging but not fulfilling or immersive.
It's a shame really, but that's what this generation of gamers want. SE will go where the money is.
That's how it is in all mediums nowadays.I agree with OP. I have given up a long time ago and accepted that mmorpg games today no longer have the RPG of bygone eras. They are more akin to action/arcade game. Fun and engaging but not fulfilling or immersive.
It's a shame really, but that's what this generation of gamers want. SE will go where the money is.


I'm just shocked at how poorly planned end game was. Logging in for a few hours one evening and completing your weeks worth of content is pretty bad. I'm doing some SWTOR PvP during the week just to pass the time.
Timesinks aren't a challenge, just a necessity to prolong mmos. FFXIV is full of them, just whether you find them fun or not.
Getting killed by Ghost at night was not fun, but it made it interesting. Sure it sucked, but it made the game exciting.
MMORPG today just don't have the same excitement because if you die, you don't get any penalty....and rarely will you die any case.
Imagine if you're resting in a Camp and it turned into night and a Ghost pop up and wiped everyone like in FFXI, the kids today would never buy the game.
Kids want everything easy. They want to be CEO and make $150k a year when they graduate with their English degree
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