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  1. #21
    Player
    Darlan_Ashwood's Avatar
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    Aug 2012
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    148
    Character
    Jayo Oreon
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Its all about the mentality of the general MMO player. A really large portion of the current MMO community came from WoW, so that's what most players want. I could name alot of games with everything you described in your post, that ended up failing hard for sticking to that same old formula (Darkfall, Mortal Online, Ryzom). People say that want a challenging MMO, but in reality, whenever one comes along it doesn't get enough attention and ends up failing. Developers wouldn't make ''WOW clones'' if they weren't bringing in a profit.
    (3)

  2. #22
    Player
    Merph's Avatar
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    Aug 2013
    Posts
    50
    Character
    Merph Stromgard
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Azurymber View Post
    something about not enough open world, dangerous areas
    I agree. I'm hoping they add zones/areas like that in the future. The game thankfully has enough going for it to hold my interest at least for the next 3-4 patches and see how things go.
    (5)

  3. #23
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
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    272
    Quote Originally Posted by Xatsh View Post
    Copying WoW only works for a quick buck... the entire model is not sustainable. MMO MUST HAVE LONGEVITY. Casual content is by design short lived.

    If people do not have enough time... those people need to expect to get left behind. THAT IS HOW IT SHOULD BE. Ultra casuals and casuals need to stop wanting handouts, it is ruining/has ruined the genre for the rest of us.
    Well said, Thank you. (The whole post is good, not just that part but reached 1k character limit from quoting you lol)

    Going to put a Link to my question post here --->>> LINK <<<--- Is a question to ask Yoshi during live letter, so far it has #1 in likes I believe and is even on page 34 and beating likes from page 1-2~ Anyhow, like it if you want Yoshi to answer this question.
    (12)
    Last edited by VahnValbosce; 11-15-2013 at 03:50 AM.

  4. #24
    Player
    Azurymber's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Koren_Origins View Post
    You ever think that maybe the reason the "magic" is gone is because you became older, more experienced and probably desensitized? Sure when I first started playing games it was a new experience and I was easily stimulated, but after years of playing I'm not going to get the same effect even when a new game comes out as I did when the entire experience was new. It's like horror movies. When I was young, a common monster movie with a werewolf popping up could have given me nightmares. Today, blood splatter, zombies eating human entrails alive with ear-piercing screams in an accurate depiction of hell, meh.

    I, for one, never had that experience in FFXI of "danger" running through zones or the "magic" of encountering new things. I already had over 15 years of experience playing other games to use as a base to FFXI so the feeling was greatly diminished vs if it were one of the first games I've ever played. I got to Jeuno, first try, by myself, from the dunes. No aggro, no getting lost, no sneak/invis, on monk at level 18. Just from years of playing other games to have a reasonable understanding of how the mechanics of FFXI was to work.

    The thrill is still there, but much less than before and does not last anywhere near as long just because I have already had that experience even if it isn't the same game.
    Personally i still get that experience in single player rpgs. Ni no kuni, darksouls, ff12, Skyrim, Xenoblade, even the new pokemon.
    I had years of experience of gaming before i got ffxi at NA launch.
    FFXI just had this amazing way of making a giant open world fun. There were so many things to do, so many places to discover, etc.
    It wasn't always about the endgame. There were tons of things to do while leveling up to 75. And there were lots of times where you could spend hours on one quest (e.g. af1 quests), meet new people, and feel like you seriously accomplished something when you completed it

    Nothing in XIV feels that way. And it has nothing to do with new games. GW2 is easy as well. But pulling off the stuff you need for map completion in some zones is -hard.- And when you get full completion, it feels like you accomplished a lot.
    Even in SWTOR there were areas where mobs were challenging.

    XIV is honestly the easiest game I have ever played. (never played WoW)

    And it feels like that was the point. Make it so people can hit lvl 50 in a few days and then spam ak over and over again and maybe coil once in a while
    (27)

  5. #25
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ashikenshin View Post
    another ffxi-2 thread! whoopieeeeee
    Note on the above logic: Even mentioning FFXI = Wanting FFXI-2. What would you call ARR with pretty much no Unique Features?? (Materia was in VII and Job Switch was in as early as FFIII.)
    (17)

  6. #26
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    More wild landscapes with more dangerous enemies.

    Sounds great. Lets do it. Lets have an adventure where I'm not just waiting in a line to go through a scripted dungeon path.
    (62)

  7. #27
    Player

    Join Date
    Dec 2011
    Posts
    512
    OP I agree with you and I have said the open world needs more meaning than fates as well as challenge and threat. For some reason players think you want XI when you say that but thats not what it means. Currently the open world is a care bears dream. It has no importance and this needs to change. Mobs should threaten you and they should kill you, it should not be easy street because in the end players will sooner or later get bored and leave.
    (26)

  8. #28
    Player
    Sunarie's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Time does not equate to challenge. Just because it takes 30 minutes to travel to a place doesn't necessarily mean that you feel accomplished for traveling (just relieved that it's over and I didn't die, not the same). Additionally, if I have 2 hours to play, I would hate to spend a minimum of 1/4th my playtime traveling. That type of gameplay is not for everyone, nor should it be forced on everyone. I don't have a problem with it being included, but it should definitely be optional (just like no one is stopping you from running place to place instead of teleporting).

    I do agree that MMOs in general have become too easy, but that's subjective.. and not relative to how long it takes to do something, including traveling. We need innovative ideas to introduce challenge without creating the need for people to log on for hours on end just to accomplish anything.

    Oh, and just a note at the "things should take time" crowd... I'm pretty sure whoever is designing a game doesn't sit there and go "hmmm I want my game to -only- cater to the elite and to alienate anyone else who may want to play".. I would think the focus would be on getting the most people to enjoy your game. Which isn't a bad thing at all.
    (13)
    Last edited by Sunarie; 11-15-2013 at 04:01 AM.

  9. #29
    Player

    Join Date
    Dec 2011
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    512
    Quote Originally Posted by Kailea_Nagisa View Post
    the main problem with these types of discussions is that some people do not realize that people in general do not have as much time to play MMORPGs, it is why the "WOW" type work so well.
    You dont need a lot of time but you do need the open world to pose a threat, furthure more this is a MMO it is meant to last a long time so the excuse that these players dont have time is BS.
    (12)

  10. #30
    Player Yurikitty's Avatar
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    Aug 2013
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    342
    Character
    Yuri Shineko
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sunarie View Post
    Time does not equate to challenge. Just because it takes 30 minutes to travel to a place doesn't necessarily mean that you feel accomplished for traveling (just relieved that it's over and I didn't die, not the same).
    Wrong. Its not a challenge if I can do it in under a hour. No challenge. And just because you cant play more than a few hours a day doesn't mean that other people are locked into that. And even so I knew people in WoW and FFXI and other games that also had limited play time but they worked at the game because it was a challenge!
    Fine maybe I dont need to spend a hour getting to the new main hub, but if its my first time and I do, well its a challenge and I rise to it and Im happy when I get there cause I accomplished something. I hate the fact I am 50 already. I like many other adults would love to see a time sink game we can really enjoy for years to come. I dont need this kiddy bs anymore where everything gets dumbed down in a hour. There should be a game that caters to me, a new game that does this, not FFXI-2 or a new WoW but something I can really sink my teeth into and work for it. Tiny world, tiny time sink, tiny life.
    (35)

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