Quote Originally Posted by Kailea_Nagisa View Post
the main problem with these types of discussions is that some people do not realize that people in general do not have as much time to play MMORPGs, it is why the "WOW" type work so well.
The WoW model works? Really? look at the mmo market currently.

Why has every single WoW clone failed hardcore or been forced to go f2p?

Why is this forums complaints mirroring all those games who went f2p currently?

Name 1 mmo that has not last more then 70% of subs in the first 2yrs in p2p since people adapted the WoW. (for this game to match XI it can only lose ~5% of its subs from its peak a year)

The WoW model has been proven to be a failure in the market. WoW is the only one out of about 20-30 mmos that have made it work. Think of all the BIG AAA mmos that have crashed and burned. Even now WoW is starting to bleed absurd amounts of subs. The more casual that game gets the more people it loses.

Copying WoW only works for a quick buck... the entire model is not sustainable. MMO MUST HAVE LONGEVITY. Casual content is by design short lived.

If people do not have enough time... those people need to expect to get left behind. THAT IS HOW IT SHOULD BE. Ultra casuals and casuals need to stop wanting handouts, it is ruining/has ruined the genre for the rest of us.