Quote Originally Posted by Gamemako View Post
Correct, that was phase 3. More recent testing suggests a 1.5x modifier, which is an effective 1.125x total enmity when compared to no Defiance (neglecting impact of crit bonus). Exact numbers would require more testing.
Care to explain how that equates to 1.125?

Lets say I do my three hit combo and do 100, 200, and 300 damage on the three hits.

100 x 1 = 100
200 x 3 = 600
300 x 5 = 1500
= 2200 threat generated

Same numbers with Defiance

100 x 1 x 1.5 = 150
200 x 3 x 1.5 = 900
300 x 5 x 1.5 = 2250
= 3300 threat generated

3300 / 2200 = 1.5

I'm not seeing how you get that number.