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  1. #71
    Player
    ZDamned's Avatar
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    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by OmegaSinX View Post
    People keep forgetting MRD enimity is extremely gimp without Defiance. [B]Matter fact, Go into a Level 50 Dungeon as a MRD or GLD and see how well you hold threat against othere jobs without your stance.[/B
    See, now you just totally validated my exaggerated example of Marauders being too easy to play and thus not teaching the player... Without Defiance, it is EASIER to hold threat, and there are a vast majority of players who will agree, myself included from personal experience.

    The Damage penalty that is incurred from Defiance still averages out to give LESS enmity than just not using defiance in the first place. Paladins even have the same problem

    So, If you are losing aggro to any other class out of Defiance, then this is clearly an indication of your skill and ability to lead a group being FAR below par, or you are playing with people who vastly out gear you.
    (1)

  2. #72
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by ZDamned View Post
    So, If you are losing aggro to any other class out of Defiance, then this is clearly an indication of your skill and ability to lead a group being FAR below par, or you are playing with people who vastly out gear you.
    My experiences completely disagree with you. I find it considerably easier to hold hate against well geared DPS with Defiance on than without. Butcher's block alone does dmg x 5 for enmity so the only way that turning defiance off equates to the same amount of hate is if I'm doing over 1000 damage every single time I do a butcher's block. Which I don't because that's impossible. There is no mathematical way turning off Defiance adds enough damage to outdo the threat modifiers when they are x3 and x5. You'd have to make up all that threat through raw additional damage that simply 25% more damage can not give us.
    (0)

  3. #73
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Tiggy View Post
    -
    Grab another Warrior. Get naked. Wear the same weapon.

    Go do Butcher's Block combo on something together - one in Defiance the other out of Defiance.
    (0)

  4. #74
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Tiggy View Post
    My experiences completely disagree with you. I find it considerably easier to hold hate against well geared DPS with Defiance on than without. Butcher's block alone does dmg x 5 for enmity so the only way that turning defiance off equates to the same amount of hate is if I'm doing over 1000 damage every single time I do a butcher's block. Which I don't because that's impossible. There is no mathematical way turning off Defiance adds enough damage to outdo the threat modifiers when they are x3 and x5. You'd have to make up all that threat through raw additional damage that simply 25% more damage can not give us.
    False, tank stances do not x2 your enimty generation it's way lower than that.
    (0)

  5. #75
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tiggy View Post
    My experiences completely disagree with you. I find it considerably easier to hold hate against well geared DPS with Defiance on than without. Butcher's block alone does dmg x 5 for enmity so the only way that turning defiance off equates to the same amount of hate is if I'm doing over 1000 damage every single time I do a butcher's block. Which I don't because that's impossible. There is no mathematical way turning off Defiance adds enough damage to outdo the threat modifiers when they are x3 and x5. You'd have to make up all that threat through raw additional damage that simply 25% more damage can not give us.
    You should fix your gear up and test this out better yourself. You severely lack strength on your character from what the lodestone is showing right now. Warriors with only Vitality always find it much harder to hold threat, in and out of Defiance. I have tested this out many times, but in the end I hold enmity easier, and I rip off my Paladin friend (Better gear than I have) when I am out of defiance. Tanking AK is FAR easier to do (Enmity wise) when I am out of defiance as well.

    Your character looks like your an accomplishing Coil Tank, but your 75 points of Strength below me. If you think that Enmity is based on a Multiplicative modifier, then clearly points into strength would exponentially help with threat. Being out of Defiance then, 25% more damage gets multiplied by 3 and by 5. Which amounts to 75% and 125% more damage worth of enmity in your example. (If that is how Butchers Block, and Skull sunder actually work.) So how would that ever make it harder to tank without defiance?
    (0)
    Last edited by ZDamned; 11-15-2013 at 03:20 AM. Reason: Blow to below. =P

  6. #76
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Phreak View Post
    False, tank stances do not x2 your enimty generation it's way lower than that.
    Correct, that was phase 3. More recent testing suggests a 1.5x modifier, which is an effective 1.125x total enmity when compared to no Defiance (neglecting impact of crit bonus). Exact numbers would require more testing.
    (0)

  7. #77
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by ZDamned View Post
    snip...
    First off I have no problems holding hate what-so-ever even though I'm full Vit, and I'm constantly having to watch myself so I don't pull off our PLD in the coil by accident. So lets just go ahead and put that one to bed since it was an assumption on your side anyway.


    As for the numbers I was rushing at work so my previous post did have some incorrect info. Based on the info I have Skull sunder and Butchers block have a x3 and x5 bonus respectably when combo'd. There is a noticeable buff in hate generation when defiance is active. I've seen the info and some say it isn't x2 and some say it isn't, but the fact of the matter is to generate less hate than not using Defiance would require that threat buff to be below 25% in order to come in at less threat than the 25% damage bonus would give you. In my personal experiences I can not agree that this would be the case. I notice a distinct enmity boost when using defiance. Considering everything here is working in percentages that means everything scales appropriately to strength. Therefore you having more strength than I do means little to this discussion. It may not be 2x, but Defiance has clearly worked better for me in every instance. I may take the time to find another warrior and do some sort of "hate battle" with him, but that is also a pretty shitty way of measuring due to variances in damage and crit rates. Until someone can provide real numbers I'm going to go with my gut, and my gut tells me all those dungeons I've run and all those times I left defiance off I generated less enmity than those times I had it on. I think it, my war friends think it, and my party members agree. Without numbers we are all talking out of our collective asses anyway.
    (2)
    Last edited by Tiggy; 11-15-2013 at 03:40 AM. Reason: Limit Break

  8. #78
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by ZDamned View Post
    Without Defiance, it is EASIER to hold threat, and there are a vast majority of players who will agree, myself included from personal experience.
    Who are you kidding .... you act as if your the only WAR to test this lol. I do agree the -25% damage gimp in defiance is counter productive on SE part for tanking, but there is still a clear avantage for having Defiance on. It May not be a x2 multiplier, but its still generate more threat in stance.

    On my PLD However, I've tested Shield Oath vs Sword Oath and its hard to say which genorate more. But i definately notice on WAR in vs out of defiance.
    (0)

  9. #79
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Gamemako View Post
    Correct, that was phase 3. More recent testing suggests a 1.5x modifier, which is an effective 1.125x total enmity when compared to no Defiance (neglecting impact of crit bonus). Exact numbers would require more testing.
    Care to explain how that equates to 1.125?

    Lets say I do my three hit combo and do 100, 200, and 300 damage on the three hits.

    100 x 1 = 100
    200 x 3 = 600
    300 x 5 = 1500
    = 2200 threat generated

    Same numbers with Defiance

    100 x 1 x 1.5 = 150
    200 x 3 x 1.5 = 900
    300 x 5 x 1.5 = 2250
    = 3300 threat generated

    3300 / 2200 = 1.5

    I'm not seeing how you get that number.
    (0)

  10. #80
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ZDamned View Post
    You seriously need to stop using potential failures in the Dragoon's playing ability as a basis for your arguments. I could just as easily say that because Marauder's 2 rotations are so easy to play that they will die to simple game mechanics due to a lack of player knowledge and skill so they will never do any damage at all and thus they won't be better than Dragoon. It follows the same logic, albeit totally exaggerated.
    No it's a valid point, Jumps Bind the DRG into position which leave them open to being hurt so they can't just spam it whenever it comes up, and AoE happy mobs like Titan and Ifrit can screw with rotations if AoE's block off your positional WS's opportunities when they come up, and every time something like that happens your DPS takes a hit. In MRD's case they more or less can do anything unhindered, they don't require a special position and if they need to pull away from their main rotation from threat they only lose out on a mere 20 potency, it's a pretty distinct advantage MRD has over DRG but unless a scenario plays against DRG they probably won't be able to out DPS DRG's. The same can be said for MNK's too in most cases DRG isn't going to out DPS them, but anytime a MNK loses Greased Lightning (Titan Jumps for example) they lose a hefty chunk of attack/skill speed and have to spend time rebuilding it and it greatly affects their DPS numbers.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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