Unless you have a Allagan Axe, A WAR or PLD still should have a major threat avantage because MRD is lockout of Relic, it isnt till allagan gear where they can be equally geared.

Umm, Correct me if I'm wrong, but I was under the impression that Defiance is 35% damage penalty, not 25.... or even 20 which it looks like some people are using.
Baseline
100 x1 = 100
200 x3 = 600
300 x5 = 1500
= 2200 Threat
Defiance (1.5x)
100 x.65 x1 x1.5 = 97.5
200 x.65 x3 x1.5 = 507
300 x.65 x5 x1.5 = 1462.5
= 2067 Threat
ALSO! In Game the Defiance Tooltip sayd 25% damage penalty, but looking at Steel Cyclone, it states "Ignores the 35% damage penalty from Defiance". So... Which is it?
Last edited by ZDamned; 11-15-2013 at 04:29 AM. Reason: Added Math if the Defiance numbers are correct.
"Increases maximum HP by 25%, while lowering damage dealt by 25% and increasing enmity.
Effect ends upon reuse.
Using certain actions while under the effect of Defiance will grant Wrath. Each unit of Wrath increases critical hit rate by 2% and and HP recovery via curing magic by 3%. When five units are stacked, you will become Infuriated. All Wrath is lost when Defiance ends."
its only 25%. It used to be 35% in Beta, SE realized it was too big of a gimp. Honestly, I'd wish they get rid of damage reduction all together.

As a WAR with Defiance off, Wearing the gear I have on right now plus Darklight DPS accessories, I can easily rip threat off of any tank wearing tanking gear.
My gear is by no means spectacular. Threat will be an even *bigger* problem with the relevant gear to make MRD viable.
Last edited by Calib0s; 11-15-2013 at 05:46 AM.

So basically Steel Cyclone was never updated in it's tooltip Thanks for clearing that up for me! I quit beta long before jobs were introduced. I agree with the sentiment of Damage reduction being an issue for us, But I do think maybe 10% loss would be balanced, Otherwise, ALL Damage Dealers would be IB Spamming Warriors. =P Immortal DPS! Who needs to run out of an AOE zone if you can IB it. Hehe"Increases maximum HP by 25%, while lowering damage dealt by 25% and increasing enmity.
Effect ends upon reuse.
Using certain actions while under the effect of Defiance will grant Wrath. Each unit of Wrath increases critical hit rate by 2% and and HP recovery via curing magic by 3%. When five units are stacked, you will become Infuriated. All Wrath is lost when Defiance ends."
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