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  1. #1
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Quote Originally Posted by FinagleABagel View Post
    stuff
    Many other? Like the 1 person that liked your post? FCs are designed to be large, as I said. Large groups do and should have an advantage. Whether it's points or gil, the larger group will more easily obtain a larger house. We don't know what the cost of the large houses will be. For the sake of argument, we don't know that the price won't be more gil than what the group of 8 can obtain. Likewise, with the FC point idea, we don't know that the cost of a large house would actually be unobtainable by a group of 8. The difference, as you said yourself is effort. A small group is at a distinct disadvantage compared to a larger one any way you spin it.
    (1)

  2. #2
    Player
    FinagleABagel's Avatar
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    Semir No'haelis
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    Midgardsormr
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    Quote Originally Posted by Molly_Millions View Post
    A small group is at a distinct disadvantage compared to a larger one any way you spin it.
    Let me spell it out for you, real slow. On my server, there are five out of over two hundred FCs that have 100+ people. Five.

    This isn't a question of "ease", but of sheer possibility. You cannot generate enough FC points to have any chance of keeping up with 100+ people. It's not mathematically possible, regardless of how much you play vs. how much they play. It is mathematically possible to keep up in terms of gil, through general skills. It takes time but it's not hard and/or impossible.

    There is no question that if you want to reward "hard" work, gil is the more fair option. I'd rather see dozens of FC houses in 2.1 and I'm pretty sure every crafter in the game is going to want that too. More people to buy, more things to sell. It's a good thing for the market and it's a good thing for the community.

    Also, don't forget that we already know a small FC house is about 800k. Do you really think a large FC house is going to be more than 5 million (more than 5x the cost of a small)? That quantity of gil should be simple for an FC of any size over 10 ppl to generate.

    I don't know why you want FC's to be super exclusive. Easier time to zerg up your FC more with people desperate to participate in one of the main functions of 2.1? Sounds pretty shady and lame to me.

    EDIT:

    Also, when have forums corrected anticipated what players in game want? As if I'm the only person who thinks this is a bad idea. Do you even realize most people won't ever even look here? Heck if I wanted to I'd have about 200 people in here saying this is a bad idea. Does that make me right? No, just makes me a response stacker. I'm trying to have a substantive debate with you, but if you are going to rely on forum posts - well, I have nothing more to say to you.
    (4)
    Last edited by FinagleABagel; 11-15-2013 at 02:33 AM. Reason: Length

  3. #3
    Player
    Molly_Millions's Avatar
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    Quote Originally Posted by FinagleABagel View Post
    Let me spell it out for you, real slow. On my server, there are five out of over two hundred FCs that have 100+ people. Five.
    So, those 5 will have a large house with less effort than the other FCs. Thanks for proving my point.

    Quote Originally Posted by FinagleABagel View Post
    This isn't a question of "ease", but of sheer possibility. You cannot generate enough FC points to have any chance of keeping up with 100+ people. It's not mathematically possible, regardless of how much you play vs. how much they play. It is mathematically possible to keep up in terms of gil, through general skills. It takes time but it's not hard and/or impossible.
    That only depends on what the price is for each house. We have an idea of what it is in terms of gil, but if it were changed to FC points, we don't know that the price would remain the same. So this argument makes a great assumption that 8 people would not be able to afford a large house no matter what.

    Quote Originally Posted by FinagleABagel View Post
    There is no question that if you want to reward "hard" work, gil is the more fair option. I'd rather see dozens of FC houses in 2.1 and I'm pretty sure every crafter in the game is going to want that too. More people to buy, more things to sell. It's a good thing for the market and it's a good thing for the community.
    Again, based on the same assumption as the above.

    Quote Originally Posted by FinagleABagel View Post
    Also, don't forget that we already know a small FC house is about 800k. Do you really think a large FC house is going to be more than 5 million (more than 5x the cost of a small)? That quantity of gil should be simple for an FC of any size over 10 ppl to generate.

    I don't know why you want FC's to be super exclusive. Easier time to zerg up your FC more with people desperate to participate in one of the main functions of 2.1? Sounds pretty shady and lame to me.
    Maybe. I do think large houses should be exclusive, just like in real life.


    Quote Originally Posted by FinagleABagel View Post
    EDIT:

    Also, when have forums corrected anticipated what players in game want? As if I'm the only person who thinks this is a bad idea. Do you even realize most people won't ever even look here? Heck if I wanted to I'd have about 200 people in here saying this is a bad idea. Does that make me right? No, just makes me a response stacker. I'm trying to have a substantive debate with you, but if you are going to rely on forum posts - well, I have nothing more to say to you.
    If we assume that the forum population is a microcosm of the entire player base, then we can also assume that the ratio of those in agreement to those who disagree is roughly equal to that of the player base at large. What's your point?
    (0)
    Last edited by Molly_Millions; 11-15-2013 at 02:51 AM.

  4. #4
    Player
    FinagleABagel's Avatar
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    Semir No'haelis
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    Quote Originally Posted by Molly_Millions View Post
    So, those 5 will have a large house with less effort than the other FCs. Thanks for proving my point.
    Huh? Generating FC points requires NO EFFORT, which is part of the problem. It's a numbers game. You can't put more effort into getting more points, you can only do so much.

    That only depends on what the price is for each house. We have an idea of what it is in terms of gil, but if it were changed to FC points, we don't know that the price would remain the same. So this argument makes a great assumption that 8 people would not be able to afford a large house no matter what.
    Way to ignore FC point disparity. If you want a purpose to your FC points, then the cost has to be tuned to the larger FCs because otherwise...you'd still have a ton extra. Thus removing any purpose driven design with your idea.

    Again, based on the same assumption as the above.
    How? Please tell me how I can get more FC points by "trying harder".

    Maybe. I do think large houses should be exclusive, just like in real life.
    LOL. Yes, because all of us want a game that reflects real life. That's why they are fun, because they mirror my life perfectly. Seriously, you need to think larger picture. Would making a large FC house cost 5 million gil make it not exclusive enough for you? What about all the things that you can put into the house. Isn't that the better frame to gauge exclusivity? After all, most servers will only have ONE FC that has even progressed far enough to have a chance of obtaining the Coil craft.

    Anyway, I'm done with you. You clearly aren't going to see any sort of logic. If you want me to flood the thread, I will. I'll take solace in knowing that Yoshi is in charge - not you.
    (2)
    Last edited by FinagleABagel; 11-15-2013 at 02:53 AM.

  5. #5
    Player
    Molly_Millions's Avatar
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    Quote Originally Posted by FinagleABagel View Post
    Huh? Generating FC points requires NO EFFORT, which is part of the problem. It's a numbers game. You can't put more effort into getting more points, you can only do so much.
    The amount of effort determines the speed at which they are gained. more work put in = more points in a shorter amount of time. Just like gil. As I said before, the only difference is the cap. in both cases the the cap is relative to the number of people in the FC.
    (0)

  6. #6
    Player
    FinagleABagel's Avatar
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    Quote Originally Posted by Molly_Millions View Post
    The amount of effort determines the speed at which they are gained. more work put in = more points in a shorter amount of time. Just like gil. As I said before, the only difference is the cap.
    The cap is what matters. You gain FC points by pretty much doing nothing. If you can't see the difference, I can't have a constructive conversation with you.

    Also, you don't have a cap on how much gil you can make in a day.
    (2)

  7. #7
    Player
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    Quote Originally Posted by FinagleABagel View Post
    The cap is what matters. You gain FC points by pretty much doing nothing. If you can't see the difference, I can't have a constructive conversation with you.

    Also, you don't have a cap on how much gil you can make in a day.
    Ah, but that's the thing, you don't earn FC points by doing nothing. Try it, form and FC and have every member just stand in town, you won't earn any points.
    (1)