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  1. #1
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by FinagleABagel View Post

    You could very easily have 8 people generate more gil than an 80 person FC.
    Only when 70ish people are sitting on their hands.

    Clearly, the group with 8 should have to work a hell of a lot harder to keep up with the group with 80 making gil or FC points. It's really the same either way.

    FCs are designed to be large. It's a free company, not a free platoon, or free squad. The limit is 512 people for an FC, and you can only have 1. That being the case, you know going in that you have a distinct disadvantage when joining or creating a small FC. Why would you think otherwise?
    (1)
    Last edited by Molly_Millions; 11-15-2013 at 01:31 AM.

  2. #2
    Player
    FinagleABagel's Avatar
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    Semir No'haelis
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    Midgardsormr
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    Arcanist Lv 50
    Quote Originally Posted by Molly_Millions View Post
    Only when 70ish people are sitting on their hands.

    Clearly, the group with 8 should have to work a hell of a lot harder to keep up with the group with 80 making gil or FC points. It's really the same either way.

    FCs are designed to be large. It's a free company, not a free platoon, or free squad. The limit is 512 people for an FC, and you can only have 1. That being the case, you know going in that you have a distinct disadvantage when joining or creating a small FC. Why would you think otherwise?
    Wrong again. Let's try this. Tell me how FC points are generated. You need to stop comparing gil generation to FC point generation, they are vastly different.

    Your whole theory doesn't fit into the game design. There's a reason why link shells exist, why there's no maintenance on housing or FCs....it's so that smaller groups can interact with a larger population without forcing smaller groups to constantly grow.
    (3)

  3. #3
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Balmung
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    Quote Originally Posted by FinagleABagel View Post
    Wrong again. Let's try this. Tell me how FC points are generated. You need to stop comparing gil generation to FC point generation, they are vastly different.
    I know how they are generated, they are generated by levelling up, doing quests etc. There is a finite limit per player. There is also a finite limit per player for total gil, it just happens to be higher.

    8 people earning 100k each per day are working harder than 80 people earning 10k each per day. So what are you trying to say exactly? That you don't understand simple math? So gil or FC points, a small FC has a distinct disadvantage, as it should be.
    (0)

  4. #4
    Player
    FinagleABagel's Avatar
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    Semir No'haelis
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    Midgardsormr
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    Arcanist Lv 50
    Quote Originally Posted by Molly_Millions View Post
    I know how they are generated, they are generated by levelling up, doing quests etc. There is a finite limit per player. There is also a finite limit per player for total gil, it just happens to be higher.

    8 people earning 100k each per day are working harder than 80 people earning 10k each per day. So what are you trying to say exactly? That you don't understand simple math? So gil or FC points, a small FC has a distinct disadvantage, as it should be.
    You just answered your own question....cmon.

    Because of how FC points work you cannot push it past the finite limit regardless of time. You can very easily earn more money than someone else by working harder.
    (2)

  5. #5
    Player
    Molly_Millions's Avatar
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by FinagleABagel View Post
    You can very easily earn more money than someone else by working harder.
    wait, what? is it easy or hard?
    (0)

  6. #6
    Player
    FinagleABagel's Avatar
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    Semir No'haelis
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    Quote Originally Posted by Molly_Millions View Post
    That is exactly my point, small FCs are not, and should not be on an even playing field with larger ones. You are deluding yourself if you think otherwise.
    I disagree, along with many others. There's no compelling reason to make your idea an reality unless you think hard work doesn't matter. As I said in my first post, this biases things towards large guilds and consolidation in a massive way. None of that makes one bit of sense in a game where you never need more than 24 active players. There's no PvP, no GvG, and an existing meta group that's extremely large (GC).

    Under your idea, there might be 1 or 2 houses PER SERVER. I get that FC points do nothing, so let's change that but not by breaking a primary feature of 2.1.

    Heck, you can make the argument that gil does nothing atm either. At least by having a lot of houses you'll have plenty of demand for the new crafts.
    (3)

  7. #7
    Player
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    Quote Originally Posted by FinagleABagel View Post
    stuff
    Many other? Like the 1 person that liked your post? FCs are designed to be large, as I said. Large groups do and should have an advantage. Whether it's points or gil, the larger group will more easily obtain a larger house. We don't know what the cost of the large houses will be. For the sake of argument, we don't know that the price won't be more gil than what the group of 8 can obtain. Likewise, with the FC point idea, we don't know that the cost of a large house would actually be unobtainable by a group of 8. The difference, as you said yourself is effort. A small group is at a distinct disadvantage compared to a larger one any way you spin it.
    (1)