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  1. #11
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    Quote Originally Posted by Shan View Post
    1.XI wasn't successful from the marketing point of view.
    2.They want to try something new.
    3.XI & XIV were developed by different team/people,they compete with each other
    1. Nope. FFXI made Square-Enix the most money out of any Final Fantasy game. To put it simple, FFXI was the most financially successful Final Fantasy title to date.
    2. That's true, but "drawing inspiration" from XI content isn't necessarily "old"
    3. Not true, they do not "compete" against each other.

    Quote Originally Posted by Allyra View Post
    If I wanted FFXI endgame, I'd go resub FFXI. To each their own, but I have no desire for this.

    Didn't read all the pages, so sorry if this was already mentioned. But 1.0 seemed to try to shoot for a lot of what FFXI had, and failed (not to say content was the only issue, but it was still not looked on positively). I don't think they will want to try to bring any of that style back just from the backlash they got.

    Only thing I miss from 1.0 that could have seemed FFXIsh was Hamlet (kinda like Besieged). But that's only because 1.0 tried to come up with ways to make crafters do events (which I love).
    Ask anyone, ANYONE who hated 1.0 and 95% of them will say: "The combat was slow and it sucked" If you read the big bolded part of my post, we do not want "slow combat" to make a comeback.

    It's funny how you say you enjoyed Hamlet (which you said is somewhat like besieged), BUT they took it out of 2.0, when that is EXACTLY the type of content that we're asking to come back in the game.

    I'll say again, the problem with 1.0 was the slow paced combat (people really don't like slow strategic combat). 1.0 had NO endgame content that was similar to FFXI at all other than apparently this Hamlet event you mentioned.

    Quote Originally Posted by Maxthunder View Post
    I understand you point of view but currently we have a beautiful open world with well nothing worth doing. Players stand around in town once they hit 50 and run dungeons. My point is there is so much more that can be done with the open world. Yes something should be easy but not all things like they currently are. Players need challenge and all we have is 2 fates that give nothing of interest or important to alot, mobs are on a very short leash and dont pose any type of challenge. Ultimalty the care bear attitude needs to go and let the players have some challenge in the open world, let the pose a threat so that the world feels even more alive. As pretty as the open world is, it is just boring as hell.
    I can even think of something like:

    - There are certain boss FATEs in the open world that spawn at random but normal FATE intervals.
    - Each person participating gets a certain type of "Token" for winning, the amount of Tokens increase depending on Gold, Silver, Copper awards.
    - These Tokens are then used for a BCNM type battle, to pop a certain NMS that have "Unique drops"
    - Ideas for "Unique drops" Can be crafting items to craft Blue ILv90 Equipment, or ILv80 Equipment. They can be another set of tokens or something to trade in for different sets of gear, vanity items, furniture, etc.

    All this would utilize the open world and each item drop would depend on if it was capable of being traded or sold, that would depend on economy and other things.

    But it IS possible.
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    Last edited by VahnValbosce; 11-14-2013 at 10:19 AM.